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	<updated>2026-05-08T16:40:57Z</updated>
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	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Game_Type:Push&amp;diff=8696</id>
		<title>Game Type:Push</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Game_Type:Push&amp;diff=8696"/>
		<updated>2008-05-19T20:16:36Z</updated>

		<summary type="html">&lt;p&gt;Professional: /* Content */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Content=&lt;br /&gt;
&lt;br /&gt;
Push is simply put, a soccer game type. Each team vies for control of a ball, and must push the ball to the enemies capture point / goal. The goal is typically located in the heart of the enemy base, increasing the difficulty to capture as the ball approaches the goal.&lt;br /&gt;
&lt;br /&gt;
The ball spawns in the middle of the map equal distance from each team&amp;#039;s respawn. Mayham ensues.&lt;br /&gt;
&lt;br /&gt;
Capturing the ball in the enemies goal completes the round and starts a new one by reseting players back to respawn and the ball to its initial location.&lt;br /&gt;
&lt;br /&gt;
Players are awarded a personal bonus for capturing the ball, and the team also scores points for a capture.&lt;br /&gt;
&lt;br /&gt;
==Typical values==&lt;br /&gt;
* When dropped, the ball returns after 30 seconds.  It&amp;#039;s very rare that the ball is dropped for long periods, as both teams can hold it.&lt;br /&gt;
* 10 team points per capture&lt;br /&gt;
* 5 personal points per capture&lt;br /&gt;
[[Category:Game_Types]]&lt;/div&gt;</summary>
		<author><name>Professional</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_push&amp;diff=8694</id>
		<title>Map:ff push</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_push&amp;diff=8694"/>
		<updated>2008-05-14T22:06:12Z</updated>

		<summary type="html">&lt;p&gt;Professional: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP page is below this.&lt;br /&gt;
{{Infobox manual/Header}}&lt;br /&gt;
{{Map Stub | map = Ff_push}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Push is a soccer (football) variant map. Teams race to the middle of the map to gain control of a soccer ball, and capture a ball in the enemies base to score.&lt;br /&gt;
&lt;br /&gt;
Upon capturing the ball, the round resets and the ball is returned to the middle. Players are sent back to respawn and a new round begins.&lt;br /&gt;
&lt;br /&gt;
=Class Limitations=&lt;br /&gt;
Engineers are disallowed on push. Defense rests primarily in the hands of [[Soldier|Soldiers]], [[Demoman|Demomen]] and [[Heavy|HWGuys]].&lt;br /&gt;
&lt;br /&gt;
Grenades are not available for any classes to prevent stale gameplay.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
==Respawn==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_push0072.gif|135px]]&lt;br /&gt;
| igcaption1=The arena.&lt;br /&gt;
| igimage2=[[Image:ff_push0074.gif|135px]]&lt;br /&gt;
| igcaption2=The arena.&lt;br /&gt;
| igimage3=[[Image:ff_push0073.gif|135px]]&lt;br /&gt;
| igcaption3=The arena.&lt;br /&gt;
| igimage4=[[Image:ff_push0075.gif|135px]]&lt;br /&gt;
| igcaption4=The arena.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Corridor==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_push0077.gif|135px]]&lt;br /&gt;
| igcaption1=The corridor entrance.&lt;br /&gt;
| igimage2=[[Image:ff_push0080.gif|135px]]&lt;br /&gt;
| igcaption2=The resupply room on the left hallway.&lt;br /&gt;
| igimage3=[[Image:ff_push0088.gif|135px]]&lt;br /&gt;
| igcaption3=What happens if you try to run through the enemy&amp;#039;s lasers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Loading Bay==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_push0081.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the loading area.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Yard==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_push0086.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the yard.&lt;br /&gt;
| igimage2=[[Image:ff_push0076.gif|135px]]&lt;br /&gt;
| igcaption2=Alternate shot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Middle Warehouse==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_push0084.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the warehouse.&lt;br /&gt;
| igimage2=[[Image:ff_push0085.gif|135px]]&lt;br /&gt;
| igcaption2=Another view.&lt;br /&gt;
}}&lt;br /&gt;
{{Navigation Map Guides}}&lt;/div&gt;</summary>
		<author><name>Professional</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Talk:Map:ff_cz2&amp;diff=8693</id>
		<title>Talk:Map:ff cz2</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Talk:Map:ff_cz2&amp;diff=8693"/>
		<updated>2008-05-14T22:04:42Z</updated>

		<summary type="html">&lt;p&gt;Professional: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&amp;#039;ve uploaded some pictures for use whenever somebody starts a guide for this map. They all start with cz2. --[[User:Hirohito|Hirohito]] 23:03, 29 December 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
The backpacks in spawn contain: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
50 Cells&amp;lt;br&amp;gt;&lt;br /&gt;
25 Rockets&amp;lt;br&amp;gt;&lt;br /&gt;
200 Shells&amp;lt;br&amp;gt;&lt;br /&gt;
200 Nails&amp;lt;br&amp;gt;&lt;br /&gt;
100 Health and 300 Armour &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The grenade backpack contains:&amp;lt;br&amp;gt;&lt;br /&gt;
4 Regular and Special grenades &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Backpack that appears once CP3 is taken contains: &amp;lt;br&amp;gt;&lt;br /&gt;
50 Cells&amp;lt;br&amp;gt;&lt;br /&gt;
15 Rockets&amp;lt;br&amp;gt;&lt;br /&gt;
100 Shells&amp;lt;br&amp;gt;&lt;br /&gt;
100 Nails&amp;lt;br&amp;gt; --[[User:Hirohito|Hirohito]] 20:01, 27 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
Some screenies for map-guide makers: &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:ff_cz0156.gif - Lights. &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:czcp1.gif - CP1/5. &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:ff_cz0134.gif - Hidden cache of medikits in CP1/5. &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:ff_cz0138.gif - CP2/4 shot 1. Use it to illustrate hidden cache of medikits. &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:ff_cz0139.gif - CP2/4 shot 2. &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:ff_cz0140.gif - CP2/4 shot 3. &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:czcp3.gif - CP3. &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:ff_cz0145.gif - Stuff that&amp;#039;s in the CP3 shacks (armour and backpack don&amp;#039;t appear until cap). &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:ff_cz0125.gif - Spawn. &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:ff_cz0130.gif - Base. &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:ff_cz0126.gif - Control Center. &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:ff_cz0144.gif - Overview of base exits. &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:ff_cz0131.gif - Area immediately outside right exit. &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:ff_cz0132.gif - Area immediately outside upper exit. &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:ff_cz0135.gif - Steam pusher near right exit. &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:ff_cz0137.gif - Area leading to CP2/4, CP3 and sewer entrance to CP2/4. &amp;lt;br&amp;gt;--[[User:Hirohito|Hirohito]] 22:31, 27 January 2008 (CST)&lt;/div&gt;</summary>
		<author><name>Professional</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Talk:Map:ff_cz2&amp;diff=8692</id>
		<title>Talk:Map:ff cz2</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Talk:Map:ff_cz2&amp;diff=8692"/>
		<updated>2008-05-14T22:04:21Z</updated>

		<summary type="html">&lt;p&gt;Professional: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&amp;#039;ve uploaded some pictures for use whenever somebody starts a guide for this map. They all start with cz2. --[[User:Hirohito|Hirohito]] 23:03, 29 December 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
The backpacks in spawn contain: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
50 Cells&amp;lt;br&amp;gt;&lt;br /&gt;
25 Rockets&amp;lt;br&amp;gt;&lt;br /&gt;
200 Shells&amp;lt;br&amp;gt;&lt;br /&gt;
200 Nails&amp;lt;br&amp;gt;&lt;br /&gt;
100 Health and 300 Armour &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The grenade backpack contains:&amp;lt;br&amp;gt;&lt;br /&gt;
4 Regular and Special grenades &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Backpack that appears once CP3 is taken contains: &amp;lt;br&amp;gt;&lt;br /&gt;
50 Cells&amp;lt;br&amp;gt;&lt;br /&gt;
15 Rockets&amp;lt;br&amp;gt;&lt;br /&gt;
100 Shells&amp;lt;br&amp;gt;&lt;br /&gt;
100 Nails&amp;lt;br&amp;gt; --[[User:Hirohito|Hirohito]] 20:01, 27 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
Some screenies for map-guide makers: &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:ff_cz0156.gif - Lights. &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:czcp1.gif - CP1/5. &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:ff_cz0134.gif - Hidden cache of medikits in CP1/5. &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:ff_cz0138.gif - CP2/4 shot 1. Use it to illustrate hidden cache of medikits. &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:ff_cz0139.gif - CP2/4 shot 2. &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:ff_cz0140.gif - CP2/4 shot 3. &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:czcp3.gif - CP3. &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:ff_cz0145.gif - Stuff that&amp;#039;s in the CP3 shacks (armour and backpack don&amp;#039;t appear until cap). &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:ff_cz0125.gif - Spawn. &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:ff_cz0130.gif - Base. &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:ff_cz0126.gif - Control Center. &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:ff_cz0144.gif - Overview of base exits. &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:ff_cz0131.gif - Area immediately outside right exit. &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:ff_cz0132.gif - Area immediately outside upper exit. &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:ff_cz0135.gif - Steam pusher near right exit. &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.fortress-forever.com/wiki/Image:ff_cz0137.gif - Area leading to CP2/4, CP3 and sewer entrance to CP2/4. &amp;lt;br&amp;gt;--[[User:Hirohito|Hirohito]] 22:31, 27 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
Women yes, cats no.&lt;/div&gt;</summary>
		<author><name>Professional</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_palermo&amp;diff=8691</id>
		<title>Map:ff palermo</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_palermo&amp;diff=8691"/>
		<updated>2008-05-14T22:03:07Z</updated>

		<summary type="html">&lt;p&gt;Professional: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Palermo is an Attack and Defend map in a small Italian town. The Attackers must capture the five points on the map by placing their flag on it. The Defenders must stop them. If the Attackers manage to capture all five points, the roles are reversed, with the &amp;quot;Attackers&amp;quot; defending and the &amp;quot;Defenders&amp;quot; attacking.&lt;br /&gt;
&lt;br /&gt;
More info coming later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Map Guides}}&lt;br /&gt;
{{Rating|0}}&lt;/div&gt;</summary>
		<author><name>Professional</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_push&amp;diff=8690</id>
		<title>Map:ff push</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_push&amp;diff=8690"/>
		<updated>2008-05-14T21:58:09Z</updated>

		<summary type="html">&lt;p&gt;Professional: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP page is below this.&lt;br /&gt;
{{Infobox manual/Header}}&lt;br /&gt;
{{Map Stub | map = Ff_push}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Push is a soccer (football) variant map. Teams race to the middle of the map to gain control of a soccer ball, and capture a ball in the enemies base to score.&lt;br /&gt;
&lt;br /&gt;
Upon capturing the ball, the ball is returned to the middle and the round resets. Players are sent back to respawn and a new round begins. &lt;br /&gt;
&lt;br /&gt;
=Class Limitations=&lt;br /&gt;
Engineers are disallowed on push. Defense rests primarily in the hands of [[Soldier|Soldiers]], [[Demoman|Demomen]] and [[Heavy|HWGuys]].&lt;br /&gt;
&lt;br /&gt;
Grenades are not available for any classes to prevent stale gameplay.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
==Respawn==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_push0072.gif|135px]]&lt;br /&gt;
| igcaption1=The arena.&lt;br /&gt;
| igimage2=[[Image:ff_push0074.gif|135px]]&lt;br /&gt;
| igcaption2=The arena.&lt;br /&gt;
| igimage3=[[Image:ff_push0073.gif|135px]]&lt;br /&gt;
| igcaption3=The arena.&lt;br /&gt;
| igimage4=[[Image:ff_push0075.gif|135px]]&lt;br /&gt;
| igcaption4=The arena.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Corridor==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_push0077.gif|135px]]&lt;br /&gt;
| igcaption1=The corridor entrance.&lt;br /&gt;
| igimage2=[[Image:ff_push0080.gif|135px]]&lt;br /&gt;
| igcaption2=The resupply room on the left hallway.&lt;br /&gt;
| igimage3=[[Image:ff_push0088.gif|135px]]&lt;br /&gt;
| igcaption3=What happens if you try to run through the enemy&amp;#039;s lasers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Loading Bay==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_push0081.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the loading area.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Yard==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_push0086.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the yard.&lt;br /&gt;
| igimage2=[[Image:ff_push0076.gif|135px]]&lt;br /&gt;
| igcaption2=Alternate shot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Middle Warehouse==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_push0084.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the warehouse.&lt;br /&gt;
| igimage2=[[Image:ff_push0085.gif|135px]]&lt;br /&gt;
| igcaption2=Another view.&lt;br /&gt;
}}&lt;br /&gt;
{{Navigation Map Guides}}&lt;/div&gt;</summary>
		<author><name>Professional</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=8689</id>
		<title>Map Guides</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=8689"/>
		<updated>2008-05-14T21:35:50Z</updated>

		<summary type="html">&lt;p&gt;Professional: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Capture_The_Flag|Capture the Flag]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_crossover|name=Crossover}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_monkey|name=Monkey}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_shutdown2|name=Shutdown2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_well|name=Well}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2morforever|name=2 More Forever}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dropdown|name=Dropdown}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_aardvark|name=Aardvark}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_openfire|name=Openfire}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_epicenter|name=Epicenter}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Attack_and_Defend|Attack and Defend]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cornfield|name=Cornfield}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dustbowl|name=Dustbowl Valley}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_palermo|name=Palermo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Push|Push]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_push|name=Push}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_waterpolo|name=Waterpolo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Territory_Control|Territorial Control]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cz2|name=Canalzone 2}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Hunted|Assassination]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_hunted|name=The Hunted}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Deathmatch|Deathmatch]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dm|name=Mulch Deathmatch}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Sidebar Pages]]&lt;/div&gt;</summary>
		<author><name>Professional</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Game_Type:Push&amp;diff=8688</id>
		<title>Game Type:Push</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Game_Type:Push&amp;diff=8688"/>
		<updated>2008-05-14T21:34:18Z</updated>

		<summary type="html">&lt;p&gt;Professional: /* Content */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Content=&lt;br /&gt;
&lt;br /&gt;
Push is simply put, a soccer game type. Each team vies for control of a ball, and must push the ball to the enemies capture point / goal. The goal is typically located in the heart of the enemy base, increasing the difficulty to capture as the ball approaches the goal.&lt;br /&gt;
&lt;br /&gt;
The ball spawns in the middle of the map equal distance from each team&amp;#039;s respawn.&lt;br /&gt;
&lt;br /&gt;
Capturing the ball in the enemies goal completes the round and starts a new one by reseting players back to respawn and the ball to its initial location.&lt;br /&gt;
&lt;br /&gt;
Players are awarded a personal bonus for capturing the ball, and the team also scores points for a capture.&lt;br /&gt;
&lt;br /&gt;
==Typical values==&lt;br /&gt;
* When dropped, the ball returns after 30 seconds.  It&amp;#039;s very rare that the ball is dropped for long periods, as both teams can hold it.&lt;br /&gt;
* 10 team points per capture&lt;br /&gt;
* 5 personal points per capture&lt;br /&gt;
[[Category:Game_Types]]&lt;/div&gt;</summary>
		<author><name>Professional</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Game_Type:Push&amp;diff=8687</id>
		<title>Game Type:Push</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Game_Type:Push&amp;diff=8687"/>
		<updated>2008-05-14T21:28:21Z</updated>

		<summary type="html">&lt;p&gt;Professional: /* Content */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Content=&lt;br /&gt;
&lt;br /&gt;
Push is simply put, a soccer game type. Each team vies for control of a ball. and typically must push the ball to the goal in the enemy&amp;#039;s base.&lt;br /&gt;
&lt;br /&gt;
The ball generally spawns equal distance from each team&amp;#039;s respawn. &lt;br /&gt;
&lt;br /&gt;
Capturing the ball in the enemies goal completes the round and starts a new one by reseting players back to respawn and the ball to its initial location.&lt;br /&gt;
&lt;br /&gt;
Players are awarded a personal bonus for capturing the ball, and the team also scores points for a capture.&lt;br /&gt;
&lt;br /&gt;
==Typical values==&lt;br /&gt;
* When dropped, the ball returns after 30 seconds.  It&amp;#039;s very rare that the ball is dropped for long periods, as both teams can hold it.&lt;br /&gt;
* 10 team points per capture&lt;br /&gt;
* 5 personal points per capture&lt;br /&gt;
[[Category:Game_Types]]&lt;/div&gt;</summary>
		<author><name>Professional</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=8686</id>
		<title>Map Guides</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=8686"/>
		<updated>2008-05-14T21:20:40Z</updated>

		<summary type="html">&lt;p&gt;Professional: /* Push */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Capture_The_Flag|Capture the Flag]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_crossover|name=Crossover}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_monkey|name=Monkey}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_shutdown2|name=Shutdown2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_well|name=Well}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2morforever|name=2 More Forever}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dropdown|name=Dropdown}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_aardvark|name=Aardvark}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_openfire|name=Openfire}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_epicenter|name=Epicenter}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Attack_and_Defend|Attack and Defend]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cornfield|name=Cornfield}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dustbowl|name=Dustbowl Valley}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_palermo|name=Palermo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Territory_Control|Territorial Control]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cz2|name=Canalzone 2}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Hunted|Assassination]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_hunted|name=The Hunted}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Deathmatch|Deathmatch]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dm|name=Mulch Deathmatch}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Push|Push]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_push|name=Push}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_waterpolo|name=Waterpolo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Sidebar Pages]]&lt;/div&gt;</summary>
		<author><name>Professional</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=8685</id>
		<title>Map Guides</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=8685"/>
		<updated>2008-05-14T21:20:13Z</updated>

		<summary type="html">&lt;p&gt;Professional: /* Push */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Capture_The_Flag|Capture the Flag]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_crossover|name=Crossover}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_monkey|name=Monkey}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_shutdown2|name=Shutdown2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_well|name=Well}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2morforever|name=2 More Forever}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dropdown|name=Dropdown}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_aardvark|name=Aardvark}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_openfire|name=Openfire}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_epicenter|name=Epicenter}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Attack_and_Defend|Attack and Defend]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cornfield|name=Cornfield}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dustbowl|name=Dustbowl Valley}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_palermo|name=Palermo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Territory_Control|Territorial Control]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cz2|name=Canalzone 2}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Hunted|Assassination]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_hunted|name=The Hunted}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Deathmatch|Deathmatch]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dm|name=Mulch Deathmatch}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Push==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_push|name=Push}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_waterpolo|name=Waterpolo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Sidebar Pages]]&lt;/div&gt;</summary>
		<author><name>Professional</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=8684</id>
		<title>Map Guides</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=8684"/>
		<updated>2008-05-14T21:19:50Z</updated>

		<summary type="html">&lt;p&gt;Professional: /* Capture the Flag */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Capture_The_Flag|Capture the Flag]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_crossover|name=Crossover}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_monkey|name=Monkey}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_shutdown2|name=Shutdown2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_well|name=Well}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2morforever|name=2 More Forever}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dropdown|name=Dropdown}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_aardvark|name=Aardvark}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_openfire|name=Openfire}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_epicenter|name=Epicenter}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Attack_and_Defend|Attack and Defend]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cornfield|name=Cornfield}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dustbowl|name=Dustbowl Valley}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_palermo|name=Palermo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Territory_Control|Territorial Control]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cz2|name=Canalzone 2}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Hunted|Assassination]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_hunted|name=The Hunted}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Deathmatch|Deathmatch]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dm|name=Mulch Deathmatch}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Push==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_waterpolo|name=Waterpolo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Sidebar Pages]]&lt;/div&gt;</summary>
		<author><name>Professional</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=8683</id>
		<title>Map Guides</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=8683"/>
		<updated>2008-05-14T21:19:18Z</updated>

		<summary type="html">&lt;p&gt;Professional: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Capture_The_Flag|Capture the Flag]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_crossover|name=Crossover}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_monkey|name=Monkey}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_shutdown2|name=Shutdown2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_well|name=Well}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2morforever|name=2 More Forever}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_push|name=Push}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dropdown|name=Dropdown}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_aardvark|name=Aardvark}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_openfire|name=Openfire}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_epicenter|name=Epicenter}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Attack_and_Defend|Attack and Defend]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cornfield|name=Cornfield}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dustbowl|name=Dustbowl Valley}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_palermo|name=Palermo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Territory_Control|Territorial Control]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cz2|name=Canalzone 2}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Hunted|Assassination]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_hunted|name=The Hunted}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Deathmatch|Deathmatch]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dm|name=Mulch Deathmatch}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Push==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_waterpolo|name=Waterpolo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Sidebar Pages]]&lt;/div&gt;</summary>
		<author><name>Professional</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=TFC_Player%27s_Guide_to_FF&amp;diff=8682</id>
		<title>TFC Player&#039;s Guide to FF</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=TFC_Player%27s_Guide_to_FF&amp;diff=8682"/>
		<updated>2008-05-14T21:15:27Z</updated>

		<summary type="html">&lt;p&gt;Professional: /* Soldier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Class Changes==&lt;br /&gt;
&lt;br /&gt;
===[[Class:Scout|Scout]]===&lt;br /&gt;
* Caltrops have been removed in favor of the [[:Category:Buildables#Jump_Pad|Jump Pad]]. This device allows allies and enemies to get a quick boost of speed, but it lasts 60 seconds and is indestructable. &lt;br /&gt;
* He is immune to fall damage.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Sniper|Sniper]]===&lt;br /&gt;
* Sniper rifle &amp;#039;tags&amp;#039; enemies so that your teammates can see them behind walls.&lt;br /&gt;
* Legshots are more powerful with low charge&lt;br /&gt;
&lt;br /&gt;
===[[Class:Soldier|Soldier]]===&lt;br /&gt;
* Rockets speed and impact area size increased&lt;br /&gt;
* Rocket * The &amp;quot;special&amp;quot; command switches between the [[RPG]] and [[Super Shotgun]].&lt;br /&gt;
&lt;br /&gt;
===[[Class:Demoman|Demoman]]===&lt;br /&gt;
* [[Detpack]] now in the sixth weapon slot.&lt;br /&gt;
* [[Weapon:Grenade_Launcher|Blue grenades]] detonate much faster, making them an effective CQC weapon.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Medic|Medic]]===&lt;br /&gt;
* The [[medikit]] infections no longer spread between enemies.&lt;br /&gt;
* If an infected person is cured, he will be immune to infection for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
===[[Class:HWGuy|HWGuy]]===&lt;br /&gt;
* [[Assault Cannon]]&amp;#039;s spread will widen if fired for too long.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Pyro|Pyro]]===&lt;br /&gt;
* [[Flamethrower]] does more damage.&lt;br /&gt;
* Flamethrower has a pushback effect for the Pyro and can be used as a jetpack if the player is facing down while firing it.&lt;br /&gt;
* [[IC]] projectile now acts more as a mortar, can be used for long-range bombardment.&lt;br /&gt;
* Damage from the flamethrower, IC projectile, and [[Grenade:Napalm|napalm grenade]] now stack to do extra damage.&lt;br /&gt;
* The &amp;quot;Special&amp;quot; command switches between the Flamethrower and IC.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Spy|Spy]]===&lt;br /&gt;
* Spies cloak instead of feign, they can move around while cloaked to a limited degree. Sentry guns see through cloaks.&lt;br /&gt;
* Spies can sabotage buildings by going up to them. Sabotaged buildings behave erratically; sentry guns can be turned onto their own team and dispensers detonated.&lt;br /&gt;
* Spies can fall greater distances without making a noise.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Engineer|Engineer]]===&lt;br /&gt;
* Sentry and dispensers are now selectable in the weapon slots.&lt;br /&gt;
* [[Sentry Gun]]s can be aimed at whatever the crosshair is pointing at.&lt;br /&gt;
* [[Rail Gun]] now fires a bouncing projectile that becomes more powerful with each bounce. It also ignores armor.&lt;br /&gt;
&lt;br /&gt;
==Weapon Changes==&lt;br /&gt;
&lt;br /&gt;
* Nails travel faster than before.&lt;br /&gt;
* Explosion range on many weapons has been reduced (the exact amount differs between weapons)&lt;br /&gt;
&lt;br /&gt;
==Movement changes==&lt;br /&gt;
* Bunnyhopping no longer requires a script or mousewheel to time jumps; simply press and hold jump before each jump.&lt;br /&gt;
* You can now double jump to greater heights by jumping off the floor twice in quick succession.&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Professional</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=TFC_Player%27s_Guide_to_FF&amp;diff=8681</id>
		<title>TFC Player&#039;s Guide to FF</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=TFC_Player%27s_Guide_to_FF&amp;diff=8681"/>
		<updated>2008-05-14T21:14:37Z</updated>

		<summary type="html">&lt;p&gt;Professional: /* Soldier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Class Changes==&lt;br /&gt;
&lt;br /&gt;
===[[Class:Scout|Scout]]===&lt;br /&gt;
* Caltrops have been removed in favor of the [[:Category:Buildables#Jump_Pad|Jump Pad]]. This device allows allies and enemies to get a quick boost of speed, but it lasts 60 seconds and is indestructable. &lt;br /&gt;
* He is immune to fall damage.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Sniper|Sniper]]===&lt;br /&gt;
* Sniper rifle &amp;#039;tags&amp;#039; enemies so that your teammates can see them behind walls.&lt;br /&gt;
* Legshots are more powerful with low charge&lt;br /&gt;
&lt;br /&gt;
===[[Class:Soldier|Soldier]]===&lt;br /&gt;
* Rockets launch speed increased&lt;br /&gt;
* Rocket impact area size increased&lt;br /&gt;
* The &amp;quot;special&amp;quot; command switches between the [[RPG]] and [[Super Shotgun]].&lt;br /&gt;
&lt;br /&gt;
===[[Class:Demoman|Demoman]]===&lt;br /&gt;
* [[Detpack]] now in the sixth weapon slot.&lt;br /&gt;
* [[Weapon:Grenade_Launcher|Blue grenades]] detonate much faster, making them an effective CQC weapon.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Medic|Medic]]===&lt;br /&gt;
* The [[medikit]] infections no longer spread between enemies.&lt;br /&gt;
* If an infected person is cured, he will be immune to infection for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
===[[Class:HWGuy|HWGuy]]===&lt;br /&gt;
* [[Assault Cannon]]&amp;#039;s spread will widen if fired for too long.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Pyro|Pyro]]===&lt;br /&gt;
* [[Flamethrower]] does more damage.&lt;br /&gt;
* Flamethrower has a pushback effect for the Pyro and can be used as a jetpack if the player is facing down while firing it.&lt;br /&gt;
* [[IC]] projectile now acts more as a mortar, can be used for long-range bombardment.&lt;br /&gt;
* Damage from the flamethrower, IC projectile, and [[Grenade:Napalm|napalm grenade]] now stack to do extra damage.&lt;br /&gt;
* The &amp;quot;Special&amp;quot; command switches between the Flamethrower and IC.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Spy|Spy]]===&lt;br /&gt;
* Spies cloak instead of feign, they can move around while cloaked to a limited degree. Sentry guns see through cloaks.&lt;br /&gt;
* Spies can sabotage buildings by going up to them. Sabotaged buildings behave erratically; sentry guns can be turned onto their own team and dispensers detonated.&lt;br /&gt;
* Spies can fall greater distances without making a noise.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Engineer|Engineer]]===&lt;br /&gt;
* Sentry and dispensers are now selectable in the weapon slots.&lt;br /&gt;
* [[Sentry Gun]]s can be aimed at whatever the crosshair is pointing at.&lt;br /&gt;
* [[Rail Gun]] now fires a bouncing projectile that becomes more powerful with each bounce. It also ignores armor.&lt;br /&gt;
&lt;br /&gt;
==Weapon Changes==&lt;br /&gt;
&lt;br /&gt;
* Nails travel faster than before.&lt;br /&gt;
* Explosion range on many weapons has been reduced (the exact amount differs between weapons)&lt;br /&gt;
&lt;br /&gt;
==Movement changes==&lt;br /&gt;
* Bunnyhopping no longer requires a script or mousewheel to time jumps; simply press and hold jump before each jump.&lt;br /&gt;
* You can now double jump to greater heights by jumping off the floor twice in quick succession.&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Professional</name></author>
	</entry>
</feed>