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	<id>https://www.fortress-forever.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Stino</id>
	<title>Fortress Forever Wiki - User contributions [en]</title>
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	<updated>2026-05-08T19:20:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Talk:Entity:path_mapguide&amp;diff=4151</id>
		<title>Talk:Entity:path mapguide</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Talk:Entity:path_mapguide&amp;diff=4151"/>
		<updated>2007-12-11T15:02:25Z</updated>

		<summary type="html">&lt;p&gt;Stino: New page: from what i noticed, the curve doesn&amp;#039;t seem to work. --Stino 09:01, 11 December 2007 (CST)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;from what i noticed, the curve doesn&amp;#039;t seem to work.&lt;br /&gt;
--[[User:Stino|Stino]] 09:01, 11 December 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Stino</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Entity:path_mapguide&amp;diff=4150</id>
		<title>Entity:path mapguide</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Entity:path_mapguide&amp;diff=4150"/>
		<updated>2007-12-11T15:02:20Z</updated>

		<summary type="html">&lt;p&gt;Stino: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==path_mapguide==&lt;br /&gt;
&lt;br /&gt;
By linking these entities together you can create narrated guided tours through your map.&lt;br /&gt;
The entity has the following properties:&lt;br /&gt;
&lt;br /&gt;
 * &amp;#039;&amp;#039;&amp;#039;Next mapguide target&amp;#039;&amp;#039;&amp;#039; - Targetname of the next mapguide&lt;br /&gt;
 * &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039; - Time to wait at this mapguide before continuing on&lt;br /&gt;
 * &amp;#039;&amp;#039;&amp;#039;Time&amp;#039;&amp;#039;&amp;#039; - Time taken to travel from this mapguide to the next one&lt;br /&gt;
 * &amp;#039;&amp;#039;&amp;#039;Curve&amp;#039;&amp;#039;&amp;#039; towards target - Curve towards the target entity on route to the next mapguide (can be any entity)&lt;br /&gt;
 * &amp;#039;&amp;#039;&amp;#039;Narration&amp;#039;&amp;#039;&amp;#039; - Sound file to play at this point. Can be either a .wav or .mp3, and the filename is relative to sound/mapname/&lt;br /&gt;
&lt;br /&gt;
The player&amp;#039;s view will make a transition to each mapguide orientation as it travels.&lt;br /&gt;
&lt;br /&gt;
Each map needs two different mapguide routes. One beginning with a mapguide called &amp;quot;overview&amp;quot; and another with a mapguide called &amp;quot;interest&amp;quot;. Overview is a basic overview of the level, this will also be shown by default for unassigned players. The interest route is a guided tour of the main points of interest of the map; this would be things such as good defence or sg positions, security button locations, etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Entities]]&lt;/div&gt;</summary>
		<author><name>Stino</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Entity:path_mapguide&amp;diff=4149</id>
		<title>Entity:path mapguide</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Entity:path_mapguide&amp;diff=4149"/>
		<updated>2007-12-11T15:01:35Z</updated>

		<summary type="html">&lt;p&gt;Stino: /* info_ff_mapguide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==path_mapguide==&lt;br /&gt;
&lt;br /&gt;
By linking these entities together you can create narrated guided tours through your map.&lt;br /&gt;
The entity has the following properties:&lt;br /&gt;
&lt;br /&gt;
 * &amp;#039;&amp;#039;&amp;#039;Next mapguide target&amp;#039;&amp;#039;&amp;#039; - Targetname of the next mapguide&lt;br /&gt;
 * &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039; - Time to wait at this mapguide before continuing on&lt;br /&gt;
 * &amp;#039;&amp;#039;&amp;#039;Time&amp;#039;&amp;#039;&amp;#039; - Time taken to travel from this mapguide to the next one&lt;br /&gt;
 * &amp;#039;&amp;#039;&amp;#039;Curve&amp;#039;&amp;#039;&amp;#039; towards target - Curve towards the target entity on route to the next mapguide (can be any entity)&lt;br /&gt;
 * &amp;#039;&amp;#039;&amp;#039;Narration&amp;#039;&amp;#039;&amp;#039; - Sound file to play at this point. Can be either a .wav or .mp3, and the filename is relative to sound/mapname/&lt;br /&gt;
&lt;br /&gt;
The player&amp;#039;s view will make a transition to each mapguide orientation as it travels.&lt;br /&gt;
&lt;br /&gt;
Each map needs two different mapguide routes. One beginning with a mapguide called &amp;quot;overview&amp;quot; and another with a mapguide called &amp;quot;interest&amp;quot;. Overview is a basic overview of the level, this will also be shown by default for unassigned players. The interest route is a guided tour of the main points of interest of the map; this would be things such as good defence or sg positions, security button locations, etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Entities]]&lt;br /&gt;
&lt;br /&gt;
from what i noticed, the curve doesn&amp;#039;t seem to work.&lt;br /&gt;
--[[User:Stino|Stino]] 09:01, 11 December 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Stino</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Entity:path_mapguide&amp;diff=4148</id>
		<title>Entity:path mapguide</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Entity:path_mapguide&amp;diff=4148"/>
		<updated>2007-12-11T15:01:20Z</updated>

		<summary type="html">&lt;p&gt;Stino: New page: ==info_ff_mapguide==  By linking these entities together you can create narrated guided tours through your map. The entity has the following properties:   * &amp;#039;&amp;#039;&amp;#039;Next mapguide target&amp;#039;&amp;#039;&amp;#039; - Ta...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==info_ff_mapguide==&lt;br /&gt;
&lt;br /&gt;
By linking these entities together you can create narrated guided tours through your map.&lt;br /&gt;
The entity has the following properties:&lt;br /&gt;
&lt;br /&gt;
 * &amp;#039;&amp;#039;&amp;#039;Next mapguide target&amp;#039;&amp;#039;&amp;#039; - Targetname of the next mapguide&lt;br /&gt;
 * &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039; - Time to wait at this mapguide before continuing on&lt;br /&gt;
 * &amp;#039;&amp;#039;&amp;#039;Time&amp;#039;&amp;#039;&amp;#039; - Time taken to travel from this mapguide to the next one&lt;br /&gt;
 * &amp;#039;&amp;#039;&amp;#039;Curve&amp;#039;&amp;#039;&amp;#039; towards target - Curve towards the target entity on route to the next mapguide (can be any entity)&lt;br /&gt;
 * &amp;#039;&amp;#039;&amp;#039;Narration&amp;#039;&amp;#039;&amp;#039; - Sound file to play at this point. Can be either a .wav or .mp3, and the filename is relative to sound/mapname/&lt;br /&gt;
&lt;br /&gt;
The player&amp;#039;s view will make a transition to each mapguide orientation as it travels.&lt;br /&gt;
&lt;br /&gt;
Each map needs two different mapguide routes. One beginning with a mapguide called &amp;quot;overview&amp;quot; and another with a mapguide called &amp;quot;interest&amp;quot;. Overview is a basic overview of the level, this will also be shown by default for unassigned players. The interest route is a guided tour of the main points of interest of the map; this would be things such as good defence or sg positions, security button locations, etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Entities]]&lt;br /&gt;
&lt;br /&gt;
from what i noticed, the curve doesn&amp;#039;t seem to work.&lt;br /&gt;
--[[User:Stino|Stino]] 09:01, 11 December 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Stino</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Reference:Armor&amp;diff=4147</id>
		<title>Reference:Armor</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Reference:Armor&amp;diff=4147"/>
		<updated>2007-12-10T20:13:39Z</updated>

		<summary type="html">&lt;p&gt;Stino: /* Image Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;0&amp;quot; width=&amp;quot;230px&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;215px&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|__TOC__&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;infobox bordered&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;5px&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;background:#f5faff; border:1px solid #dce7ed; width:100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff;font-size:140%&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#dce7ed; color:#000000&amp;quot;|Armor&lt;br /&gt;
|- style=&amp;quot;height:195px&amp;quot;&lt;br /&gt;
| font-size=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Armor_blue.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Armor is equipment in Fortress Forever that all classes have. Armor reduces damage depending on its strength. Armor strengths are also referred to by colors, as some TFC maps had differently colored Armor (green for Light Armor, yellow for Medium Armor, and red for Heavy Armor) that gave you that type of Armor.&lt;br /&gt;
&lt;br /&gt;
When a player receives damage, a percentage of that damage is absorbed by their Armor. When Armor absorbs damage, the player loses Armor Points. If a player&amp;#039;s health goes to 0 or below, he will die - however, if a player&amp;#039;s Armor goes down to 0 he will be fine.&lt;br /&gt;
&lt;br /&gt;
If a player has 0 Armor Points, then he has no Armor and subsequently receives no damage absorbtion.&lt;br /&gt;
&lt;br /&gt;
Players spawn with only half of their maximum Armor by default. However, mappers can use [[Category:Lua|Lua]] to change this and have classes spawn with any amount of Armor they wish (as long as it does not go over the maximum amount).&lt;br /&gt;
&lt;br /&gt;
When a player spawns (or if they receive damage), they can recover Armor by picking up more. Armor is represented by its own pickup (shown in the picture to the right); Armor can also be contained in bags. Armor pickups typically restore 150 armor, but this can be changed via Lua by mappers. Bags with Armor also provide the same default amount, and this can also be changed by mappers via Lua. Special map zones (such as beams, floor tiles, etc.) can also be coded to restore Armor.&lt;br /&gt;
&lt;br /&gt;
=Light (Green) Armor=&lt;br /&gt;
&lt;br /&gt;
Light Armor absorbs 30% damage. If you sustain 10 points of damage, you will lose 7 health points and 3 armor points. The [[Class:Scout|Scout]], [[Class:Sniper|Sniper]], and [[Class:Civilian|Civilian]] are equipped with Light Armor.&lt;br /&gt;
&lt;br /&gt;
=Medium (Yellow) Armor=&lt;br /&gt;
&lt;br /&gt;
Medium Armor absorbs 60% damage. . If you sustain 10 points of damage, you will lose 4 health points and 6 armor points. The [[Class:Demoman|Demoman]], [[Class:Medic|Medic]], [[Class:Pyro|Pyro]], [[Class:Spy|Spy]], and [[Class:Engineer|Engineer]] are equipped with Medium Armor.&lt;br /&gt;
&lt;br /&gt;
=Heavy (Red) Armor=&lt;br /&gt;
&lt;br /&gt;
Heavy Armor absorbs 80% damage.  If you sustain 10 points of damage, you will lose 2 health points and 8 armor points. The [[Class:Soldier|Soldier]] and [[Class:HWGuy|HWGuy]] are equipped with Heavy Armor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
&lt;br /&gt;
=Image Gallery=&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Armor_green.jpg|135px]]&lt;br /&gt;
| igcaption1=Green Armor Model&lt;br /&gt;
| igimage2=[[Image:Armor_red.jpg|135px]]&lt;br /&gt;
| igcaption2=Red Armor Model&lt;br /&gt;
| igimage3=[[Image:Armor_yellow.jpg|135px]]&lt;br /&gt;
| igcaption3=Yellow Armor Model&lt;br /&gt;
| igimage4=[[Image:Armor_blue.jpg|135px]]&lt;br /&gt;
| igcaption4=Blue Armor Model&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Stino</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Category:Maps&amp;diff=4131</id>
		<title>Category:Maps</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Category:Maps&amp;diff=4131"/>
		<updated>2007-12-08T12:55:01Z</updated>

		<summary type="html">&lt;p&gt;Stino: /* List of Unofficial Fortress Forever maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Category for all the maps&lt;br /&gt;
&lt;br /&gt;
==List of Official Fortress Forever maps==&lt;br /&gt;
* [[Map:2fort|&amp;#039;&amp;#039;&amp;#039;ff_2fort&amp;#039;&amp;#039;&amp;#039; (Two Fortresses)]]&lt;br /&gt;
* [[Map:bases|&amp;#039;&amp;#039;&amp;#039;ff_bases&amp;#039;&amp;#039;&amp;#039; (Bases)]]&lt;br /&gt;
* [[Map:cornfield|&amp;#039;&amp;#039;&amp;#039;ff_cornfield&amp;#039;&amp;#039;&amp;#039; (Cornfield)]]&lt;br /&gt;
* [[Map:crossover|&amp;#039;&amp;#039;&amp;#039;ff_crossover&amp;#039;&amp;#039;&amp;#039; (Crossover)]]&lt;br /&gt;
* [[Map:cz2|&amp;#039;&amp;#039;&amp;#039;ff_cz2&amp;#039;&amp;#039;&amp;#039; (Canalzone 2)]]&lt;br /&gt;
* [[Map:dm|&amp;#039;&amp;#039;&amp;#039;ff_dm&amp;#039;&amp;#039;&amp;#039; (Mulch Deathmatch)]]&lt;br /&gt;
* [[Map:dustbowl|&amp;#039;&amp;#039;&amp;#039;ff_dustbowl&amp;#039;&amp;#039;&amp;#039; (Dustbowl Valley)]]&lt;br /&gt;
* [[Map:gridiron|&amp;#039;&amp;#039;&amp;#039;ff_gridiron&amp;#039;&amp;#039;&amp;#039; (The Gridiron)]]&lt;br /&gt;
* [[Map:hunted|&amp;#039;&amp;#039;&amp;#039;ff_hunted&amp;#039;&amp;#039;&amp;#039; (The Hunted)]]&lt;br /&gt;
* [[Map:monkey|&amp;#039;&amp;#039;&amp;#039;ff_monkey&amp;#039;&amp;#039;&amp;#039; (Monkey)]]&lt;br /&gt;
* [[Map:openfire|&amp;#039;&amp;#039;&amp;#039;ff_openfire&amp;#039;&amp;#039;&amp;#039; (Open Fire)]]&lt;br /&gt;
* [[Map:palermo|&amp;#039;&amp;#039;&amp;#039;ff_palermo&amp;#039;&amp;#039;&amp;#039; (Palermo)]]&lt;br /&gt;
* [[Map:push|&amp;#039;&amp;#039;&amp;#039;ff_push&amp;#039;&amp;#039;&amp;#039; (Push)]]&lt;br /&gt;
* [[Map:rock|&amp;#039;&amp;#039;&amp;#039;ff_rock&amp;#039;&amp;#039;&amp;#039; (The Rock)]]&lt;br /&gt;
* [[Map:shutdown2|&amp;#039;&amp;#039;&amp;#039;ff_shutdown2&amp;#039;&amp;#039;&amp;#039; (Shutdown 2)]]&lt;br /&gt;
* [[Map:spirit|&amp;#039;&amp;#039;&amp;#039;ff_spirit&amp;#039;&amp;#039;&amp;#039; (Spirit)]]&lt;br /&gt;
* [[Map:waterpolo|&amp;#039;&amp;#039;&amp;#039;ff_waterpolo&amp;#039;&amp;#039;&amp;#039; (Water Polo)]]&lt;br /&gt;
* [[Map:well|&amp;#039;&amp;#039;&amp;#039;ff_well&amp;#039;&amp;#039;&amp;#039; (The Well)]]&lt;br /&gt;
&lt;br /&gt;
==List of Unofficial Fortress Forever maps==&lt;br /&gt;
&lt;br /&gt;
* [[Map:2morforever|&amp;#039;&amp;#039;&amp;#039;ff_2morforever&amp;#039;&amp;#039;&amp;#039; (Two More Forts: Forever)]]&lt;br /&gt;
* [[Map:attrition|&amp;#039;&amp;#039;&amp;#039;ff_attrition&amp;#039;&amp;#039;&amp;#039; (Attrition)]]&lt;br /&gt;
* [[Map:badlands|&amp;#039;&amp;#039;&amp;#039;ff_badlands&amp;#039;&amp;#039;&amp;#039; (Badlands)]]&lt;br /&gt;
* [[Map:dropdown|&amp;#039;&amp;#039;&amp;#039;ff_dropdown&amp;#039;&amp;#039;&amp;#039; (Drop Down)]]&lt;br /&gt;
* [[Map:fatties|&amp;#039;&amp;#039;&amp;#039;ff_fatties&amp;#039;&amp;#039;&amp;#039; (Fatties!)]]&lt;br /&gt;
* [[Map:flare|&amp;#039;&amp;#039;&amp;#039;ff_flare&amp;#039;&amp;#039;&amp;#039; (Flare)]]&lt;br /&gt;
* [[Map:murderduck|&amp;#039;&amp;#039;&amp;#039;ff_murderduck&amp;#039;&amp;#039;&amp;#039; (Murderduck)]]&lt;br /&gt;
* [[Map:redgiant|&amp;#039;&amp;#039;&amp;#039;ff_redgiant&amp;#039;&amp;#039;&amp;#039; (redgiant)]]&lt;br /&gt;
&lt;br /&gt;
* [[Map:conc_course|&amp;#039;&amp;#039;&amp;#039;counc_course&amp;#039;&amp;#039;&amp;#039; (Conc Course)]]&lt;/div&gt;</summary>
		<author><name>Stino</name></author>
	</entry>
</feed>