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	<id>https://www.fortress-forever.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Map%3Aff_hunted</id>
	<title>Map:ff hunted - Revision history</title>
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	<updated>2026-06-16T10:36:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_hunted&amp;diff=9950&amp;oldid=prev</id>
		<title>Ddm999: brb, gonna edit this further - :P</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_hunted&amp;diff=9950&amp;oldid=prev"/>
		<updated>2013-02-01T17:01:08Z</updated>

		<summary type="html">&lt;p&gt;brb, gonna edit this further - :P&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:01, 1 February 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Overview=&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Overview=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;s&amp;gt;In 2013&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;All About Hats Inc. managed &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gain a monopoly on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hat industry by forced mergers. Some dissinants managed &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hire five mercenaries  to take out &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;CEO of All About Hats Inc. as he made his way to &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;business meeting. The CEO was tipped off by an informant and managed &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hire some guys from Red team as bodyguards. What the informer didn&amp;#039;t tell &lt;/del&gt;him &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was that his vehicle was rigged to explode after a certain time&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vehicle did explode&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but the CEO managed to get out safely. Now&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the CEO &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his bodyguards &lt;/del&gt;must &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make it &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the end of the industrial sector of town before the mercs manages to kill the CEO&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/s&amp;gt;  Hah&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not even close.  Can&amp;#039;t be accurate without &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mention of Foantaire-Fey&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;supposed-&lt;/del&gt;to&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-be-destroyed-from-bombs motorcade&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;secret projects going on like cloning&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Uh oh...I said too much?  - trepid_jon&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hunted is a map that has one player, playing as the nearly-defenseless Blue [[Civilian|Hunted]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attempt &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make it across &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;map &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;escape zone before &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Yellow Assassin [[Sniper]] or their &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; [[Spy]] manages &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;kill &lt;/ins&gt;him. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Red Bodyguards ([[Soldier]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Demoman]], [[Medic]], [[HWGuy]], [[Pyro]], [[Engineer]]&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; [[Sniper]] are selectable) &lt;/ins&gt;must &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;protect and escort The Hunted. This map takes extreme cooperation in order for either side &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;succeed&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Hunted must constantly keep his Bodyguards informed&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Assassins must keep tabs on The Hunted&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;environment &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their advantage&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;avoid prolonged firefights with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bodyguards&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hunted is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a map that has one player&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;playing &lt;/del&gt;as the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nearly-defenseless Blue [[Civilian|Hunted]]&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attempt &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make it across the map &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the escape zone before a Yellow Assassin [[Sniper]] &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; [[Spy]] manages &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;kill him&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; The Red Bodyguards ([[Soldier]]&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Demoman]], [[Medic]], [[HWGuy]], [[Pyro]], [[Engineer]], and &lt;/del&gt;&amp;#039;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; [[Sniper]] are selectable) must protect and escort The Hunted. This map takes extreme cooperation &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;order for either side to succeed. The Hunted must constantly keep his Bodyguards informed, while the Assassins must keep tabs on The Hunted, use the environment to their advantage, and avoid prolonged firefights with the Bodyguards&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=Strategies and Tips=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As the &lt;/ins&gt;Hunted&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, it&amp;#039;s generally best if you have a microphone. Working together with your Bodyguards &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;very useful&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and it lets you do things such &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;conc jump into the escape tunnel, or rocket jump up &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vent. If you don&amp;#039;t have a microphone&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;look at making yourself a script &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;say &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your team your position &lt;/ins&gt;or to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ask for help&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Remember the script won&amp;#039;t automatically run&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so use &lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;exec scriptnamehere&lt;/ins&gt;&amp;#039; in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your console&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As a Bodyguard, use Soldiers, HWGuys, Pyros and the Sniper to protect the Hunted, Medics to heal him, and generally, don&amp;#039;t use the Demoman or the Engineer. Remember that the Soldier and the Medic can also propel the Hunted with a jump technique (Rocket jumping and conc jumping), and also to Spy check everyone. Make sure Friendly Fire is off first!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navigation Map Guides}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navigation Map Guides}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_hunted&amp;diff=7825&amp;oldid=prev</id>
		<title>Trepidjon-280: /* Overview */</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_hunted&amp;diff=7825&amp;oldid=prev"/>
		<updated>2008-02-13T19:54:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Overview&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:54, 13 February 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;s&amp;gt;In 2013, All About Hats Inc. managed to gain a monopoly on the hat industry by forced mergers. Some dissinants managed to hire five mercenaries  to take out the CEO of All About Hats Inc. as he made his way to a business meeting. The CEO was tipped off by an informant and managed to hire some guys from Red team as bodyguards. What the informer didn&amp;#039;t tell him was that his vehicle was rigged to explode after a certain time. The vehicle did explode, but the CEO managed to get out safely. Now, the CEO and his bodyguards must make it to the end of the industrial sector of town before the mercs manages to kill the CEO.&amp;lt;/s&amp;gt;  Hah, not even close.  Can&amp;#039;t be accurate without the mention of Foantaire-Fey, the supposed-to-be-destroyed-from-bombs motorcade, and all the secret projects going on like cloning.  Uh oh...I said too much?  - trepid_jon&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;s&amp;gt;In 2013, All About Hats Inc. managed to gain a monopoly on the hat industry by forced mergers. Some dissinants managed to hire five mercenaries  to take out the CEO of All About Hats Inc. as he made his way to a business meeting. The CEO was tipped off by an informant and managed to hire some guys from Red team as bodyguards. What the informer didn&amp;#039;t tell him was that his vehicle was rigged to explode after a certain time. The vehicle did explode, but the CEO managed to get out safely. Now, the CEO and his bodyguards must make it to the end of the industrial sector of town before the mercs manages to kill the CEO.&amp;lt;/s&amp;gt;  Hah, not even close.  Can&amp;#039;t be accurate without the mention of Foantaire-Fey, the supposed-to-be-destroyed-from-bombs motorcade, and all the secret projects going on like cloning.  Uh oh...I said too much?  - trepid_jon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hunted is a map that has one player, playing as the nearly-defenseless Blue [[Civilian|Hunted]], attempt to make it across the map to the escape zone before a Yellow Assassin [[Sniper]] or &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; [[Spy]] manages to kill him.  The Red Bodyguards ([[Soldier]], [[Demoman]], [[Medic]], [[HWGuy]], [[Pyro]], [[Engineer]], and &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; [[Sniper]] are selectable) must protect and escort The Hunted. This map takes extreme cooperation in order for either side to succeed. The Hunted must constantly keep his Bodyguards informed, while the Assassins must keep tabs on The Hunted, use the environment to their advantage, and avoid prolonged firefights with the Bodyguards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hunted is a map that has one player, playing as the nearly-defenseless Blue [[Civilian|Hunted]], attempt to make it across the map to the escape zone before a Yellow Assassin [[Sniper]] or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; [[Spy]] manages to kill him.  The Red Bodyguards ([[Soldier]], [[Demoman]], [[Medic]], [[HWGuy]], [[Pyro]], [[Engineer]], and &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; [[Sniper]] are selectable) must protect and escort The Hunted. This map takes extreme cooperation in order for either side to succeed. The Hunted must constantly keep his Bodyguards informed, while the Assassins must keep tabs on The Hunted, use the environment to their advantage, and avoid prolonged firefights with the Bodyguards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navigation Map Guides}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navigation Map Guides}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Trepidjon-280</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_hunted&amp;diff=7824&amp;oldid=prev</id>
		<title>Trepidjon-280: /* Overview */</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_hunted&amp;diff=7824&amp;oldid=prev"/>
		<updated>2008-02-13T19:52:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Overview&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:52, 13 February 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;s&amp;gt;In 2013, All About Hats Inc. managed to gain a monopoly on the hat industry by forced mergers. Some dissinants managed to hire five mercenaries  to take out the CEO of All About Hats Inc. as he made his way to a business meeting. The CEO was tipped off by an informant and managed to hire some guys from Red team as bodyguards. What the informer didn&amp;#039;t tell him was that his vehicle was rigged to explode after a certain time. The vehicle did explode, but the CEO managed to get out safely. Now, the CEO and his bodyguards must make it to the end of the industrial sector of town before the mercs manages to kill the CEO.&amp;lt;/s&amp;gt;  Hah, not even close.  Can&amp;#039;t be accurate without the mention of Foantaire-Fey, the supposed-to-be-destroyed-from-bombs motorcade, and all the secret projects going on like cloning.  Uh oh...I said too much?  - trepid_jon&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;s&amp;gt;In 2013, All About Hats Inc. managed to gain a monopoly on the hat industry by forced mergers. Some dissinants managed to hire five mercenaries  to take out the CEO of All About Hats Inc. as he made his way to a business meeting. The CEO was tipped off by an informant and managed to hire some guys from Red team as bodyguards. What the informer didn&amp;#039;t tell him was that his vehicle was rigged to explode after a certain time. The vehicle did explode, but the CEO managed to get out safely. Now, the CEO and his bodyguards must make it to the end of the industrial sector of town before the mercs manages to kill the CEO.&amp;lt;/s&amp;gt;  Hah, not even close.  Can&amp;#039;t be accurate without the mention of Foantaire-Fey, the supposed-to-be-destroyed-from-bombs motorcade, and all the secret projects going on like cloning.  Uh oh...I said too much?  - trepid_jon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hunted is a map that has one player, playing as the nearly-defenseless &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;Blue&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/del&gt;[[Civilian]], attempt to make it across the map to the escape zone before a Yellow Assassin [[Sniper]] or &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; [[Spy]] manages to kill him.  The Red Bodyguards ([[Soldier]], [[Demoman]], [[Medic]], [[HWGuy]], [[Pyro]], [[Engineer]], and &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; [[Sniper]] are selectable) must protect and escort The Hunted. This map takes extreme cooperation in order for either side to succeed. The Hunted must constantly keep his Bodyguards informed, while the Assassins must keep tabs on The Hunted, use the environment to their advantage, and avoid prolonged firefights with the Bodyguards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hunted is a map that has one player, playing as the nearly-defenseless Blue [[Civilian&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|Hunted&lt;/ins&gt;]], attempt to make it across the map to the escape zone before a Yellow Assassin [[Sniper]] or &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; [[Spy]] manages to kill him.  The Red Bodyguards ([[Soldier]], [[Demoman]], [[Medic]], [[HWGuy]], [[Pyro]], [[Engineer]], and &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; [[Sniper]] are selectable) must protect and escort The Hunted. This map takes extreme cooperation in order for either side to succeed. The Hunted must constantly keep his Bodyguards informed, while the Assassins must keep tabs on The Hunted, use the environment to their advantage, and avoid prolonged firefights with the Bodyguards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navigation Map Guides}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navigation Map Guides}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Trepidjon-280</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_hunted&amp;diff=7823&amp;oldid=prev</id>
		<title>Trepidjon-280: /* Overview */</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_hunted&amp;diff=7823&amp;oldid=prev"/>
		<updated>2008-02-13T19:51:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Overview&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:51, 13 February 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Overview=&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Overview=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;s&amp;gt;In 2013, All About Hats Inc. managed to gain a monopoly on the hat industry by forced mergers. Some dissinants managed to hire five mercenaries  to take out the CEO of All About Hats Inc. as he made his way to a business meeting. The CEO was tipped off by an informant and managed to hire some guys from Red team as bodyguards. What the informer didn&amp;#039;t tell him was that his vehicle was rigged to explode after a certain time. The vehicle did explode, but the CEO managed to get out safely. Now, the CEO and his bodyguards must make it to the end of the industrial sector of town before the mercs manages to kill the CEO.&amp;lt;/s&amp;gt;  Hah, not even close.  Can&amp;#039;t be accurate without the mention of Foantaire-Fey, the supposed-to-be-destroyed motorcade, and all the secret projects going on like cloning.  Uh oh...I said too much?  - trepid_jon&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;s&amp;gt;In 2013, All About Hats Inc. managed to gain a monopoly on the hat industry by forced mergers. Some dissinants managed to hire five mercenaries  to take out the CEO of All About Hats Inc. as he made his way to a business meeting. The CEO was tipped off by an informant and managed to hire some guys from Red team as bodyguards. What the informer didn&amp;#039;t tell him was that his vehicle was rigged to explode after a certain time. The vehicle did explode, but the CEO managed to get out safely. Now, the CEO and his bodyguards must make it to the end of the industrial sector of town before the mercs manages to kill the CEO.&amp;lt;/s&amp;gt;  Hah, not even close.  Can&amp;#039;t be accurate without the mention of Foantaire-Fey, the supposed-to-be-destroyed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-from-bombs &lt;/ins&gt;motorcade, and all the secret projects going on like cloning.  Uh oh...I said too much?  - trepid_jon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hunted is a map that has one player, playing as the nearly-defenseless (Blue) [[Civilian]], attempt to make it across the map to the escape zone before a Yellow Assassin [[Sniper]] or &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; [[Spy]] manages to kill him.  The Red Bodyguards ([[Soldier]], [[Demoman]], [[Medic]], [[HWGuy]], [[Pyro]], [[Engineer]], and &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; [[Sniper]] are selectable) must protect and escort The Hunted. This map takes extreme cooperation in order for either side to succeed. The Hunted must constantly keep his Bodyguards informed, while the Assassins must keep tabs on The Hunted, use the environment to their advantage, and avoid prolonged firefights with the Bodyguards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hunted is a map that has one player, playing as the nearly-defenseless (Blue) [[Civilian]], attempt to make it across the map to the escape zone before a Yellow Assassin [[Sniper]] or &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; [[Spy]] manages to kill him.  The Red Bodyguards ([[Soldier]], [[Demoman]], [[Medic]], [[HWGuy]], [[Pyro]], [[Engineer]], and &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; [[Sniper]] are selectable) must protect and escort The Hunted. This map takes extreme cooperation in order for either side to succeed. The Hunted must constantly keep his Bodyguards informed, while the Assassins must keep tabs on The Hunted, use the environment to their advantage, and avoid prolonged firefights with the Bodyguards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Trepidjon-280</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_hunted&amp;diff=7822&amp;oldid=prev</id>
		<title>Trepidjon-280: /* Overview */</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_hunted&amp;diff=7822&amp;oldid=prev"/>
		<updated>2008-02-13T19:51:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Overview&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:51, 13 February 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;s&amp;gt;In 2013, All About Hats Inc. managed to gain a monopoly on the hat industry by forced mergers. Some dissinants managed to hire five mercenaries  to take out the CEO of All About Hats Inc. as he made his way to a business meeting. The CEO was tipped off by an informant and managed to hire some guys from Red team as bodyguards. What the informer didn&amp;#039;t tell him was that his vehicle was rigged to explode after a certain time. The vehicle did explode, but the CEO managed to get out safely. Now, the CEO and his bodyguards must make it to the end of the industrial sector of town before the mercs manages to kill the CEO.&amp;lt;/s&amp;gt;  Hah, not even close.  Can&amp;#039;t be accurate without the mention of Foantaire-Fey, the supposed-to-be-destroyed motorcade, and all the secret projects going on like cloning.  Uh oh...I said too much?  - trepid_jon&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;s&amp;gt;In 2013, All About Hats Inc. managed to gain a monopoly on the hat industry by forced mergers. Some dissinants managed to hire five mercenaries  to take out the CEO of All About Hats Inc. as he made his way to a business meeting. The CEO was tipped off by an informant and managed to hire some guys from Red team as bodyguards. What the informer didn&amp;#039;t tell him was that his vehicle was rigged to explode after a certain time. The vehicle did explode, but the CEO managed to get out safely. Now, the CEO and his bodyguards must make it to the end of the industrial sector of town before the mercs manages to kill the CEO.&amp;lt;/s&amp;gt;  Hah, not even close.  Can&amp;#039;t be accurate without the mention of Foantaire-Fey, the supposed-to-be-destroyed motorcade, and all the secret projects going on like cloning.  Uh oh...I said too much?  - trepid_jon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hunted is a map that has one player, playing as the nearly-defenseless (Blue) [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Civilian|&lt;/del&gt;Civilian]], make it across the map before &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an (&lt;/del&gt;Yellow&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/del&gt;[[Sniper&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|Assassin&lt;/del&gt;]] manages to kill him. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;Red&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/del&gt;Bodyguards (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only the &lt;/del&gt;[[Medic]], [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Soldier&lt;/del&gt;]] and [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;HWGuy&lt;/del&gt;]] are selectable) must protect &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;him&lt;/del&gt;. This map takes extreme cooperation in order &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to succeed &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;both sides &lt;/del&gt;to succeed. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Civilian &lt;/del&gt;must constantly keep his Bodyguards informed, while the Assassins must keep tabs on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Civilian&lt;/del&gt;, use the environment to their advantage and avoid prolonged firefights with the Bodyguards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hunted is a map that has one player, playing as the nearly-defenseless (Blue) [[Civilian]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attempt to &lt;/ins&gt;make it across the map &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to the escape zone &lt;/ins&gt;before &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;Yellow &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Assassin &lt;/ins&gt;[[Sniper&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] or &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; [[Spy&lt;/ins&gt;]] manages to kill him. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;The Red Bodyguards (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Soldier]], [[Demoman]], &lt;/ins&gt;[[Medic]], [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;HWGuy]], [[Pyro]], [[Engineer&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sniper&lt;/ins&gt;]] are selectable) must protect &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and escort The Hunted&lt;/ins&gt;. This map takes extreme cooperation in order for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;either side &lt;/ins&gt;to succeed. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hunted &lt;/ins&gt;must constantly keep his Bodyguards informed, while the Assassins must keep tabs on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Hunted&lt;/ins&gt;, use the environment to their advantage&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and avoid prolonged firefights with the Bodyguards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navigation Map Guides}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navigation Map Guides}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Trepidjon-280</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_hunted&amp;diff=7668&amp;oldid=prev</id>
		<title>Trepidjon-280: /* Overview */</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_hunted&amp;diff=7668&amp;oldid=prev"/>
		<updated>2008-02-12T21:42:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Overview&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:42, 12 February 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Overview=&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Overview=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;s&amp;gt;In 2013, All About Hats Inc. managed to gain a monopoly on the hat industry by forced mergers. Some dissinants managed to hire five mercenaries  to take out the CEO of All About Hats Inc. as he made his way to a business meeting. The CEO was tipped off by an informant and managed to hire some guys from Red team as bodyguards. What the informer didn&amp;#039;t tell him was that his vehicle was rigged to explode after a certain time. The vehicle did explode, but the CEO managed to get out safely. Now, the CEO and his bodyguards must make it to the end of the industrial sector of town before the mercs manages to kill the CEO.&amp;lt;/s&amp;gt;  Hah, not even close.  Can&amp;#039;t be accurate without the mention of Foantaire-Fey, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;supposedly &lt;/del&gt;destroyed motorcade, and all the secret projects going on like cloning.  Uh oh...I said too much?  - trepid_jon&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;s&amp;gt;In 2013, All About Hats Inc. managed to gain a monopoly on the hat industry by forced mergers. Some dissinants managed to hire five mercenaries  to take out the CEO of All About Hats Inc. as he made his way to a business meeting. The CEO was tipped off by an informant and managed to hire some guys from Red team as bodyguards. What the informer didn&amp;#039;t tell him was that his vehicle was rigged to explode after a certain time. The vehicle did explode, but the CEO managed to get out safely. Now, the CEO and his bodyguards must make it to the end of the industrial sector of town before the mercs manages to kill the CEO.&amp;lt;/s&amp;gt;  Hah, not even close.  Can&amp;#039;t be accurate without the mention of Foantaire-Fey, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;supposed-to-be-&lt;/ins&gt;destroyed motorcade, and all the secret projects going on like cloning.  Uh oh...I said too much?  - trepid_jon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hunted is a map that has one player, playing as the nearly-defenseless (Blue) [[Civilian|Civilian]], make it across the map before an (Yellow) [[Sniper|Assassin]] manages to kill him. The (Red) Bodyguards (only the [[Medic]], [[Soldier]] and [[HWGuy]] are selectable) must protect him. This map takes extreme cooperation in order to succeed for both sides to succeed. The Civilian must constantly keep his Bodyguards informed, while the Assassins must keep tabs on the Civilian, use the environment to their advantage and avoid prolonged firefights with the Bodyguards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hunted is a map that has one player, playing as the nearly-defenseless (Blue) [[Civilian|Civilian]], make it across the map before an (Yellow) [[Sniper|Assassin]] manages to kill him. The (Red) Bodyguards (only the [[Medic]], [[Soldier]] and [[HWGuy]] are selectable) must protect him. This map takes extreme cooperation in order to succeed for both sides to succeed. The Civilian must constantly keep his Bodyguards informed, while the Assassins must keep tabs on the Civilian, use the environment to their advantage and avoid prolonged firefights with the Bodyguards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Trepidjon-280</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_hunted&amp;diff=7666&amp;oldid=prev</id>
		<title>Trepidjon-280: /* Overview */</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_hunted&amp;diff=7666&amp;oldid=prev"/>
		<updated>2008-02-12T21:42:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Overview&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:42, 12 February 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Overview=&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Overview=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;s&amp;gt;In 2013, All About Hats Inc. managed to gain a monopoly on the hat industry by forced mergers. Some dissinants managed to hire five mercenaries  to take out the CEO of All About Hats Inc. as he made his way to a business meeting. The CEO was tipped off by an informant and managed to hire some guys from Red team as bodyguards. What the informer didn&amp;#039;t tell him was that his vehicle was rigged to explode after a certain time. The vehicle did explode, but the CEO managed to get out safely. Now, the CEO and his bodyguards must make it to the end of the industrial sector of town before the mercs manages to kill the CEO.&amp;lt;/s&amp;gt;  Hah, not even close.  Can&amp;#039;t be accurate without the mention of Foantaire-Fey, the supposedly destroyed motorcade, and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all &lt;/del&gt;secret projects going on like cloning.  Uh oh...I said too much?  - trepid_jon&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;s&amp;gt;In 2013, All About Hats Inc. managed to gain a monopoly on the hat industry by forced mergers. Some dissinants managed to hire five mercenaries  to take out the CEO of All About Hats Inc. as he made his way to a business meeting. The CEO was tipped off by an informant and managed to hire some guys from Red team as bodyguards. What the informer didn&amp;#039;t tell him was that his vehicle was rigged to explode after a certain time. The vehicle did explode, but the CEO managed to get out safely. Now, the CEO and his bodyguards must make it to the end of the industrial sector of town before the mercs manages to kill the CEO.&amp;lt;/s&amp;gt;  Hah, not even close.  Can&amp;#039;t be accurate without the mention of Foantaire-Fey, the supposedly destroyed motorcade, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all &lt;/ins&gt;the secret projects going on like cloning.  Uh oh...I said too much?  - trepid_jon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hunted is a map that has one player, playing as the nearly-defenseless (Blue) [[Civilian|Civilian]], make it across the map before an (Yellow) [[Sniper|Assassin]] manages to kill him. The (Red) Bodyguards (only the [[Medic]], [[Soldier]] and [[HWGuy]] are selectable) must protect him. This map takes extreme cooperation in order to succeed for both sides to succeed. The Civilian must constantly keep his Bodyguards informed, while the Assassins must keep tabs on the Civilian, use the environment to their advantage and avoid prolonged firefights with the Bodyguards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hunted is a map that has one player, playing as the nearly-defenseless (Blue) [[Civilian|Civilian]], make it across the map before an (Yellow) [[Sniper|Assassin]] manages to kill him. The (Red) Bodyguards (only the [[Medic]], [[Soldier]] and [[HWGuy]] are selectable) must protect him. This map takes extreme cooperation in order to succeed for both sides to succeed. The Civilian must constantly keep his Bodyguards informed, while the Assassins must keep tabs on the Civilian, use the environment to their advantage and avoid prolonged firefights with the Bodyguards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Trepidjon-280</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_hunted&amp;diff=7659&amp;oldid=prev</id>
		<title>Trepidjon-280 at 21:27, 12 February 2008</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_hunted&amp;diff=7659&amp;oldid=prev"/>
		<updated>2008-02-12T21:27:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:27, 12 February 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Infobox manual/Header}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Infobox manual/Header}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Map Stub | map = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ff_hunted&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Map Stub | map = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ff_hunted&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Infobox manual/Footer}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Infobox manual/Footer}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Overview=&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Overview=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2013, All About Hats Inc. managed to gain a monopoly on the hat industry by forced mergers. Some dissinants managed to hire five mercenaries  to take out the CEO of All About Hats Inc. as he made his way to a business meeting. The CEO was tipped off by an informant and managed to hire some guys from Red team as bodyguards. What the informer didn&amp;#039;t tell him was that his vehicle was rigged to explode after a certain time. The vehicle did explode, but the CEO managed to get out safely. Now, the CEO and his bodyguards must make it to the end of the industrial sector of town before the mercs manages to kill the CEO.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;s&amp;gt;&lt;/ins&gt;In 2013, All About Hats Inc. managed to gain a monopoly on the hat industry by forced mergers. Some dissinants managed to hire five mercenaries  to take out the CEO of All About Hats Inc. as he made his way to a business meeting. The CEO was tipped off by an informant and managed to hire some guys from Red team as bodyguards. What the informer didn&amp;#039;t tell him was that his vehicle was rigged to explode after a certain time. The vehicle did explode, but the CEO managed to get out safely. Now, the CEO and his bodyguards must make it to the end of the industrial sector of town before the mercs manages to kill the CEO.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/s&amp;gt;  Hah, not even close.  Can&amp;#039;t be accurate without the mention of Foantaire-Fey, the supposedly destroyed motorcade, and the all secret projects going on like cloning.  Uh oh...I said too much?  - trepid_jon&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hunted is a map that has one player, playing as the nearly-defenseless (Blue) [[Civilian|Civilian]], make it across the map before an (Yellow) [[Sniper|Assassin]] manages to kill him. The (Red) Bodyguards (only the [[Medic]], [[Soldier]] and [[HWGuy]] are selectable) must protect him. This map takes extreme cooperation in order to succeed for both sides to succeed. The Civilian must constantly keep his Bodyguards informed, while the Assassins must keep tabs on the Civilian, use the environment to their advantage and avoid prolonged firefights with the Bodyguards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hunted is a map that has one player, playing as the nearly-defenseless (Blue) [[Civilian|Civilian]], make it across the map before an (Yellow) [[Sniper|Assassin]] manages to kill him. The (Red) Bodyguards (only the [[Medic]], [[Soldier]] and [[HWGuy]] are selectable) must protect him. This map takes extreme cooperation in order to succeed for both sides to succeed. The Civilian must constantly keep his Bodyguards informed, while the Assassins must keep tabs on the Civilian, use the environment to their advantage and avoid prolonged firefights with the Bodyguards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Trepidjon-280</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_hunted&amp;diff=7486&amp;oldid=prev</id>
		<title>Hirohito at 04:44, 4 February 2008</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_hunted&amp;diff=7486&amp;oldid=prev"/>
		<updated>2008-02-04T04:44:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:44, 4 February 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Infobox manual/Header}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Infobox manual/Header}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Map Stub | map = Ff_hunted}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Map Stub | map = Ff_hunted}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Navigation Map Guides}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Infobox manual/Footer}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Infobox manual/Footer}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hunted is a map that has one player, playing as the nearly-defenseless (Blue) [[Civilian|Civilian]], make it across the map before an (Yellow) [[Sniper|Assassin]] manages to kill him. The (Red) Bodyguards (only the [[Medic]], [[Soldier]] and [[HWGuy]] are selectable) must protect him. This map takes extreme cooperation in order to succeed for both sides to succeed. The Civilian must constantly keep his Bodyguards informed, while the Assassins must keep tabs on the Civilian, use the environment to their advantage and avoid prolonged firefights with the Bodyguards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hunted is a map that has one player, playing as the nearly-defenseless (Blue) [[Civilian|Civilian]], make it across the map before an (Yellow) [[Sniper|Assassin]] manages to kill him. The (Red) Bodyguards (only the [[Medic]], [[Soldier]] and [[HWGuy]] are selectable) must protect him. This map takes extreme cooperation in order to succeed for both sides to succeed. The Civilian must constantly keep his Bodyguards informed, while the Assassins must keep tabs on the Civilian, use the environment to their advantage and avoid prolonged firefights with the Bodyguards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Navigation Map Guides}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_hunted&amp;diff=7416&amp;oldid=prev</id>
		<title>Hirohito at 00:47, 4 February 2008</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_hunted&amp;diff=7416&amp;oldid=prev"/>
		<updated>2008-02-04T00:47:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:47, 4 February 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navigation Map Guides}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navigation Map Guides}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Infobox manual/Footer}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Infobox manual/Footer}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=Overview=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In 2013, All About Hats Inc. managed to gain a monopoly on the hat industry by forced mergers. Some dissinants managed to hire five mercenaries  to take out the CEO of All About Hats Inc. as he made his way to a business meeting. The CEO was tipped off by an informant and managed to hire some guys from Red team as bodyguards. What the informer didn&amp;#039;t tell him was that his vehicle was rigged to explode after a certain time. The vehicle did explode, but the CEO managed to get out safely. Now, the CEO and his bodyguards must make it to the end of the industrial sector of town before the mercs manages to kill the CEO.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hunted is a map that has one player, playing as the nearly-defenseless (Blue) [[Civilian|Civilian]], make it across the map before an (Yellow) [[Sniper|Assassin]] manages to kill him. The (Red) Bodyguards (only the [[Medic]], [[Soldier]] and [[HWGuy]] are selectable) must protect him. This map takes extreme cooperation in order to succeed for both sides to succeed. The Civilian must constantly keep his Bodyguards informed, while the Assassins must keep tabs on the Civilian, use the environment to their advantage and avoid prolonged firefights with the Bodyguards.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
</feed>