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	<title>Talk:Movement:Trimping - Revision history</title>
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	<updated>2026-08-09T19:16:04Z</updated>
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		<id>https://www.fortress-forever.com/wiki/index.php?title=Talk:Movement:Trimping&amp;diff=2495&amp;oldid=prev</id>
		<title>Defrag at 21:26, 15 February 2006</title>
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		<updated>2006-02-15T21:26:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Points of discussion regarding trimping:&lt;br /&gt;
&lt;br /&gt;
* Currently, the player&amp;#039;s horizontal velocity is not reduced much (if at all) by the trimp; in Quake based games, trimping traditionally removes a portion of the horizontal velocity and adds it to the vertical velocity.  This is something we&amp;#039;ll need to test.&lt;br /&gt;
* The trimp strength may need tweaking.&lt;br /&gt;
* We may need to mess with the uphill/downhill code.  At the moment, trimping only works uphill.  Trimping downhill doesn&amp;#039;t add a negative vertical velocity like it does in quake games.&lt;br /&gt;
&lt;br /&gt;
At the moment, the code seems pretty good, it just needs tweaking.&lt;/div&gt;</summary>
		<author><name>Defrag</name></author>
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