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	<id>https://www.fortress-forever.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Talk%3APrematch</id>
	<title>Talk:Prematch - Revision history</title>
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	<updated>2026-05-08T21:43:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Talk:Prematch&amp;diff=2629&amp;oldid=prev</id>
		<title>Defrag at 22:49, 19 March 2006</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Talk:Prematch&amp;diff=2629&amp;oldid=prev"/>
		<updated>2006-03-19T22:49:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:49, 19 March 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Possible extensions / modes to think about: -- [[User:Defrag|Defrag]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Possible extensions / modes to think about: -- [[User:Defrag|Defrag]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These shouldn&amp;#039;t be touched until we have a working prematch system &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;some spare time and we have proved they are worthwhile in terms of reward versus time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These shouldn&amp;#039;t be touched until we have a working prematch system&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;some spare time and we have proved they are worthwhile in terms of reward versus time. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; I.e. is it worth bothering to implement these? Would they improve the game or offer something the other system doesn&amp;#039;t?  Will it bloat the code and make things a lot harder to maintain?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* First: Extending the CS system with the use of &amp;quot;ready&amp;quot; prompts.  Under the currently proposed system, the game begins after the rcon restart round command is issued.  We could modify this or create a prematch variant (such as ff_restartprompt) by prompting each player to press a key (such as jump, fire or special or whatever) to indicate they&amp;#039;re ready to play.  Only when all players have pressed the &amp;#039;ready&amp;#039; key would the round then restart.  Obviously this is totally unsuitable for pubs, as griefers could cause problems.  It&amp;#039;s a clan-only possibility.  I think this could be useful IN TANDEM to the proposed prematch system (i.e. a slight variation for those who want it).&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* First: Extending the CS system with the use of &amp;quot;ready&amp;quot; prompts.  Under the currently proposed system, the game begins after the rcon restart round command is issued.  We could modify this or create a prematch variant (such as ff_restartprompt) by prompting each player to press a key (such as jump, fire or special or whatever) to indicate they&amp;#039;re ready to play.  Only when all players have pressed the &amp;#039;ready&amp;#039; key would the round then restart.  Obviously this is totally unsuitable for pubs, as griefers could cause problems.  It&amp;#039;s a clan-only possibility.  I think this could be useful IN TANDEM to the proposed prematch system (i.e. a slight variation for those who want it).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Defrag</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Talk:Prematch&amp;diff=2628&amp;oldid=prev</id>
		<title>Defrag at 22:47, 19 March 2006</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Talk:Prematch&amp;diff=2628&amp;oldid=prev"/>
		<updated>2006-03-19T22:47:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:47, 19 March 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Possible extensions / modes to think about: -- [[User:Defrag|Defrag]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Possible extensions / modes to think about: -- [[User:Defrag|Defrag]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;First: Extending the CS system with the use of &amp;quot;ready&amp;quot; prompts.  Under the currently proposed system, the game begins after the rcon restart round command is issued.  We could modify this or create a prematch variant (such as ff_restartprompt) by prompting each player to press a key (such as jump, fire or special or whatever) to indicate they&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;re ready to play.  Only when all players &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pressed the &amp;#039;ready&amp;#039; key would the round then restart.  Obviously this is totally unsuitable for pubs, as griefers could cause problems.  It&amp;#039;s &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clan-only possibility.  I think this could be useful IN TANDEM to the proposed &lt;/del&gt;prematch system &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(i.e. a slight variation for those who want it)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;These shouldn&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t be touched until we &lt;/ins&gt;have a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;working &lt;/ins&gt;prematch system &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and some spare time and we have proved they are worthwhile in terms of reward versus time&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Second&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Traditional &lt;/del&gt;prematch &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;system&lt;/del&gt;.  I think this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is deprecated / obsolete&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* First&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Extending the CS system with the use of &amp;quot;ready&amp;quot; prompts.  Under the currently proposed system, the game begins after the rcon restart round command is issued.  We could modify this or create a &lt;/ins&gt;prematch &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;variant (such as ff_restartprompt) by prompting each player to press a key (such as jump, fire or special or whatever) to indicate they&amp;#039;re ready to play.  Only when all players have pressed the &amp;#039;ready&amp;#039; key would the round then restart.  Obviously this is totally unsuitable for pubs, as griefers could cause problems.  It&amp;#039;s a clan-only possibility&lt;/ins&gt;.  I think this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;could be useful IN TANDEM to the proposed prematch system (i.e. a slight variation for those who want it)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Third: Rebo&amp;#039;s idea of a &amp;#039;ready&amp;#039; thing, where everyone must say the word &amp;quot;ready&amp;quot; for the match to begin.  I don&amp;#039;t really see the point in this.  Rebo says it&amp;#039;s useful for synchronising shoutcasts, but I don&amp;#039;t really understand the reasoning behind this.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Second: Traditional prematch system.  I think this is deprecated / obsolete.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;Third: Rebo&amp;#039;s idea of a &amp;#039;ready&amp;#039; thing, where everyone must say the word &amp;quot;ready&amp;quot; for the match to begin.  I don&amp;#039;t really see the point in this.  Rebo says it&amp;#039;s useful for synchronising shoutcasts, but I don&amp;#039;t really understand the reasoning behind this&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.  Some expansion is required&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Defrag</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Talk:Prematch&amp;diff=2627&amp;oldid=prev</id>
		<title>Defrag at 22:46, 19 March 2006</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Talk:Prematch&amp;diff=2627&amp;oldid=prev"/>
		<updated>2006-03-19T22:46:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Possible extensions / modes to think about: -- [[User:Defrag|Defrag]]&lt;br /&gt;
&lt;br /&gt;
First: Extending the CS system with the use of &amp;quot;ready&amp;quot; prompts.  Under the currently proposed system, the game begins after the rcon restart round command is issued.  We could modify this or create a prematch variant (such as ff_restartprompt) by prompting each player to press a key (such as jump, fire or special or whatever) to indicate they&amp;#039;re ready to play.  Only when all players have pressed the &amp;#039;ready&amp;#039; key would the round then restart.  Obviously this is totally unsuitable for pubs, as griefers could cause problems.  It&amp;#039;s a clan-only possibility.  I think this could be useful IN TANDEM to the proposed prematch system (i.e. a slight variation for those who want it).&lt;br /&gt;
&lt;br /&gt;
Second: Traditional prematch system.  I think this is deprecated / obsolete.&lt;br /&gt;
&lt;br /&gt;
Third: Rebo&amp;#039;s idea of a &amp;#039;ready&amp;#039; thing, where everyone must say the word &amp;quot;ready&amp;quot; for the match to begin.  I don&amp;#039;t really see the point in this.  Rebo says it&amp;#039;s useful for synchronising shoutcasts, but I don&amp;#039;t really understand the reasoning behind this.&lt;/div&gt;</summary>
		<author><name>Defrag</name></author>
	</entry>
</feed>