Difference between revisions of "Movement:Jumping"
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Regular jump details. | Regular jump details. | ||
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==Time Spent in Air== | ==Time Spent in Air== | ||
* Should be roughly ~0.7 seconds per jump (jump while standing, land while standing). Mirv measured this in TFC somehow. | * Should be roughly ~0.7 seconds per jump (jump while standing, land while standing). Mirv measured this in TFC somehow. | ||
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| + | ==Semi-Pogo== | ||
| + | The jumping system should work as follows: | ||
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| + | For each time the player jumps, the jump button must be released and pressed at least once. I.e. a player cannot continuously jump by simply pressing and holding the jump button a single time. Each new jump requires a release and press. | ||
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| + | Holding the button for long periods of time results in some kind of penalty, be it a loss of air control or a poor jump timing. -- Needs discussion -- [[User:Defrag|Defrag]] | ||
[[Category:Movement_Systems]] | [[Category:Movement_Systems]] | ||
Revision as of 13:40, 15 February 2006
Regular jump details.
Heights that can be Cleared
- Standing: 45 units, not 46
- Standing to Crouched (crouch jump): 63 units, not 64
Initial Z Velocity
- x units p/s
Time Spent in Air
- Should be roughly ~0.7 seconds per jump (jump while standing, land while standing). Mirv measured this in TFC somehow.
Semi-Pogo
The jumping system should work as follows:
For each time the player jumps, the jump button must be released and pressed at least once. I.e. a player cannot continuously jump by simply pressing and holding the jump button a single time. Each new jump requires a release and press.
Holding the button for long periods of time results in some kind of penalty, be it a loss of air control or a poor jump timing. -- Needs discussion -- Defrag