Difference between revisions of "Movement:Ladder Holding"
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Ladder holding is simply the act of sitting on a ladder and staying there. While holding a ladder, explosions and other weapon effects have less of an influence on movement, reducing the push effect by 50%. That is, a ladder-holding player will only fly half as far when pushed compared to someone standing in a normal fashion. | Ladder holding is simply the act of sitting on a ladder and staying there. While holding a ladder, explosions and other weapon effects have less of an influence on movement, reducing the push effect by 50%. That is, a ladder-holding player will only fly half as far when pushed compared to someone standing in a normal fashion. | ||
| − | In TFC, ladder holding made people unpushable, but this should be altered so that ladder holding still affords a slight advantage, but it is no longer an anchor | + | In TFC, ladder holding made people unpushable, but this should be altered so that ladder holding still affords a slight advantage, but it is no longer an unmoveable anchor acting on the player. |
[[Category:Movement Systems]] | [[Category:Movement Systems]] | ||
Revision as of 14:06, 15 March 2006
Technique
Ladder holding is simply the act of sitting on a ladder and staying there. While holding a ladder, explosions and other weapon effects have less of an influence on movement, reducing the push effect by 50%. That is, a ladder-holding player will only fly half as far when pushed compared to someone standing in a normal fashion.
In TFC, ladder holding made people unpushable, but this should be altered so that ladder holding still affords a slight advantage, but it is no longer an unmoveable anchor acting on the player.