Difference between revisions of "Movement:Double Jump"

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The double jump is a name given to a quick series of two jumps. The second jump must be triggered within 400ms of the previous jump's executionIf, at the beginning of a regular jump, the player's Z velocity is '''x''' units per second, then the player's Z velocity should be 2'''x''' per second when initiating a successful double jump.
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The double jump is a name given to a quick series of two jumps.  
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* The second jump must be triggered within 400ms of the previous jump's execution
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* If, at the beginning of a regular jump, the player's Z velocity is '''u''' units per second, then the player's Z velocity should be 2*'''u''' per second when initiating a successful double jump.
  
 
Please note that doubling the Z ''velocity'' will '''not''' double the jump ''height'', as gravity affects the calculations.
 
Please note that doubling the Z ''velocity'' will '''not''' double the jump ''height'', as gravity affects the calculations.

Revision as of 15:43, 4 October 2005

Content

The double jump is a name given to a quick series of two jumps.

  • The second jump must be triggered within 400ms of the previous jump's execution
  • If, at the beginning of a regular jump, the player's Z velocity is u units per second, then the player's Z velocity should be 2*u per second when initiating a successful double jump.

Please note that doubling the Z velocity will not double the jump height, as gravity affects the calculations.

If you really care about why this is: Velocity Versus Height.