Difference between revisions of "Grenade:EMP"
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=Content= | =Content= | ||
| + | The EMP grenade detonates any ammunition (dropped or carried) in its area of effect and causes potentially huge explosions. Does not detonate grenades. | ||
| + | |||
| + | ==Damage== | ||
| + | * Wholly dependant on the ammunition in the local vicinity. | ||
| + | * See the [[Ammo Types]] page for information regarding ammo's explosive qualities, and the damage done when the ammo type explodes. | ||
| + | |||
| + | ==Splash Range== | ||
| + | * Very large. Any ammo located within a spherical radius of '''x''' units is detonated. | ||
| + | |||
| + | ==Fuse== | ||
| + | * Standard. | ||
| + | |||
| + | ==Speed of Gren Throw== | ||
| + | * Standard. | ||
| + | |||
| + | ==Time of Effect== | ||
| + | * N/A | ||
| + | |||
| + | ==Specal Properties== | ||
| + | * Causes carried or dropped ammunition to detonate. | ||
| + | * Travels through walls. | ||
| + | * Triggers detpack fuses. Causes a five second countdown (if the detpack is not already ready to explode within five seconds). | ||
Revision as of 12:34, 6 October 2005
Content
The EMP grenade detonates any ammunition (dropped or carried) in its area of effect and causes potentially huge explosions. Does not detonate grenades.
Damage
- Wholly dependant on the ammunition in the local vicinity.
- See the Ammo Types page for information regarding ammo's explosive qualities, and the damage done when the ammo type explodes.
Splash Range
- Very large. Any ammo located within a spherical radius of x units is detonated.
Fuse
- Standard.
Speed of Gren Throw
- Standard.
Time of Effect
- N/A
Specal Properties
- Causes carried or dropped ammunition to detonate.
- Travels through walls.
- Triggers detpack fuses. Causes a five second countdown (if the detpack is not already ready to explode within five seconds).