Difference between revisions of "Class:Scout"
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=Content= | =Content= | ||
| − | The scout. | + | The scout. Please note that I've not included the [[Grenade:Hologram|Hologram]], and I've edited the cell minimum/maximum values holdable according to the [[Class Ability:Scout Radar|Scout Radar's]] ammo requirements, while ensuring the scout isn't such a tinderbox to EMPs. |
==Health and Armour== | ==Health and Armour== | ||
Revision as of 08:41, 29 September 2005
Content
The scout. Please note that I've not included the Hologram, and I've edited the cell minimum/maximum values holdable according to the Scout Radar's ammo requirements, while ensuring the scout isn't such a tinderbox to EMPs.
Health and Armour
- Health on spawn: 75
- Health maximum: 75
- Armour type: Green
- Armour on spawn: 25
- Armour maximum: 50
Movement
- Maximum speed: 400
Grenades
Weapons
- Slot 1: Crowbar
- Slot 2: Single-barrelled Shotgun
- Slot 3: N/A
- Slot 4: Nailgun
- Slot 5: N/A
Ammunition
Grenade Type 1
- At spawn: 2
- Maximum: 4
- Discard: No
Grenade Type 2
- At spawn: 3
- Maximum: 4
- Discard: No
- At spawn: 25
- Maximum: 50
- Discard: No
- At spawn: 100
- Maximum: 200
- Discard: No
- At spawn: 10
- Maximum: 40
- Discard: No
- At spawn: 0
- Maximum: 25
- Discard: Yes