Difference between revisions of "User:DrSatan/Sandbox"
From Fortress Forever Wiki
Jump to navigationJump to searchm (content) |
(wip template for cvars) |
||
| Line 1: | Line 1: | ||
| − | + | ===A=== | |
| + | {| width="100%" style="background:#f5faff; border:1px solid #dce7ed" | ||
| + | | | ||
| + | {| border="0" style="background:#ffffff; style="text-align:center;" width="100%" align="center" cellpadding="3" cellspacing="3" | ||
| + | |- style="background:#dce7ed; color:#000000" | | ||
| + | | colspan="1" |'''Command / Cvar''' | ||
| + | | colspan="1" |'''Default Value''' | ||
| + | | colspan="1" |'''Flag(s)''' | ||
| + | | colspan="1" |'''Help Text''' | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |addip | ||
| + | |cmd | ||
| + | | | ||
| + | |Add an IP address to the ban list. | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |adsp_alley_min | ||
| + | |122 | ||
| + | | | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |adsp_courtyard_min | ||
| + | |126 | ||
| + | | | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |adsp_debug | ||
| + | |0 | ||
| + | |"a" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |adsp_door_height | ||
| + | |112 | ||
| + | | | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |adsp_duct_min | ||
| + | |106 | ||
| + | | | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |adsp_hall_min | ||
| + | |110 | ||
| + | | | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |adsp_low_ceiling | ||
| + | |108 | ||
| + | | | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |adsp_opencourtyard_min | ||
| + | |126 | ||
| + | | | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |adsp_openspace_min | ||
| + | |130 | ||
| + | | | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |adsp_openstreet_min | ||
| + | |118 | ||
| + | | | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |adsp_openwall_min | ||
| + | |130 | ||
| + | | | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |adsp_room_min | ||
| + | |102 | ||
| + | | | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |adsp_street_min | ||
| + | |118 | ||
| + | | | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |adsp_tunnel_min | ||
| + | |114 | ||
| + | | | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |adsp_wall_height | ||
| + | |128 | ||
| + | | | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_auto_contact_solver | ||
| + | |1 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_block_damage | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_clear_bad_links | ||
| + | |cmd | ||
| + | | | ||
| + | |Clears bits set on nav links indicating link is unusabl | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_debug_assault | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_debug_avoidancebounds | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_debug_directnavprobe | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_debug_doors | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_debug_dyninteractions | ||
| + | |0 | ||
| + | |"sv" | ||
| + | |Debug the NPC dynamic interaction system. | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_debug_efficiency | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_debug_enemies | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_debug_expressions | ||
| + | |0 | ||
| + | |"sv" | ||
| + | |Show random expression decisions for NPCs. | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_debug_follow | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_debug_loners | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_debug_looktargets | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_debug_los | ||
| + | | | ||
| + | |"sv" and "cheat" | ||
| + | |NPC Line-Of-Sight debug mode. If 1, solid entities tha block NPC LOC will be highlighted with white bounding boxes. If 2, it'l | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_debug_nav | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_debug_node_connect | ||
| + | |cmd | ||
| + | | | ||
| + | |Debug the attempted connection between two nodes | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_debug_ragdoll_magnets | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_debug_shoot_positions | ||
| + | |0 | ||
| + | |"sv", "cheat", and "rep" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_debug_speech | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_debug_squad | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_debug_think_ticks | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_debugscriptconditions | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_default_efficient | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_disable | ||
| + | |cmd | ||
| + | |Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
Revision as of 22:32, 1 February 2008
A
|