Difference between revisions of "User:DrSatan/Sandbox"
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| + | ==Commands and Cvars== | ||
===cvarlist a=== | ===cvarlist a=== | ||
| − | + | {| width="100%" style="background:#f5faff; border:1px solid #dce7ed" | |
| | | | ||
{| border="0" style="background:#ffffff; style="text-align:center;" width="100%" align="center" cellpadding="3" cellspacing="3" | {| border="0" style="background:#ffffff; style="text-align:center;" width="100%" align="center" cellpadding="3" cellspacing="3" | ||
| Line 625: | Line 626: | ||
| | | | ||
|- style="background-color: #f3f3f3;" | | |- style="background-color: #f3f3f3;" | | ||
| + | |} | ||
| + | |} | ||
| − | == | + | ===cvarlist b=== |
| + | {| width="100%" style="background:#f5faff; border:1px solid #dce7ed" | ||
| + | | | ||
| + | {| border="0" style="background:#ffffff; style="text-align:center;" width="100%" align="center" cellpadding="3" cellspacing="3" | ||
| + | |- style="background:#dce7ed; color:#000000" | | ||
| + | | colspan="1" |'''Command / Cvar''' | ||
| + | | colspan="1" |'''Default Value''' | ||
| + | | colspan="1" |'''Flag(s)''' | ||
| + | | colspan="1" |'''Help Text''' | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |banid | ||
| + | |cmd | ||
| + | | | ||
| + | |Add a user ID to the ban list. | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |banip | ||
| + | |cmd | ||
| + | | | ||
| + | |Add an IP address to the ban list. | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |bench_end | ||
| + | |cmd | ||
| + | | | ||
| + | |Ends gathering of info. | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |bench_showstatsdialog | ||
| + | |cmd | ||
| + | | | ||
| + | |Shows a dialog displaying the most recent benchmark results. | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |bench_start | ||
| + | |cmd | ||
| + | | | ||
| + | |Starts gathering of info. Arguments: filename to write results into | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |bench_upload | ||
| + | |cmd | ||
| + | | | ||
| + | |Uploads most recent benchmark stats to the Valve servers. | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |benchframe | ||
| + | |cmd | ||
| + | | | ||
| + | |Takes a snapshot of a particular frame in a time demo. | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |bgmvolume | ||
| + | |1 | ||
| + | |"a" | ||
| + | |CD sound playback volume. | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |bind | ||
| + | |cmd | ||
| + | | | ||
| + | |Bind a key. | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |BindToggle | ||
| + | |cmd | ||
| + | | | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |blink_duration | ||
| + | |0 | ||
| + | |"cl" | ||
| + | |How many seconds an eye blink will last. | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |bloodspray | ||
| + | |cmd | ||
| + | | | ||
| + | |blood | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |bot | ||
| + | |cmd | ||
| + | | | ||
| + | |Omni-Bot Commands | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |botrules_classlimits | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |botrules_teamlimits | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |botrules_teamroles | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |botrules_training | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |box | ||
| + | |cmd | ||
| + | | | ||
| + | |Draw a debug box. | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |breakable_disable_gib_limit | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |breakable_multiplayer | ||
| + | |1 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |buddha | ||
| + | |cmd | ||
| + | | | ||
| + | |Toggle. Player akes damage but won't die. (Shows red cross when health is zero) | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |budget_averages_window | ||
| + | |30 | ||
| + | |"a" | ||
| + | |number of frames to look at when figuring out average frametimes | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |budget_background_alpha | ||
| + | |128 | ||
| + | |"a" | ||
| + | |how translucent the budget panel is | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |budget_bargraph_background_alpha | ||
| + | |128 | ||
| + | |"a" | ||
| + | |how translucent the budget panel is | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |budget_bargraph_range_ms | ||
| + | |16 | ||
| + | |"a" | ||
| + | |budget bargraph rnge in milliseconds | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |budget_history_numsamplesvisible | ||
| + | |100 | ||
| + | |"a" | ||
| + | |number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |budget_history_range_ms | ||
| + | |66 | ||
| + | |"a" | ||
| + | |budget history range in milliseconds | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |budget_panel_bottom_of_history_fraction | ||
| + | |0 | ||
| + | |"a" | ||
| + | |number between 0 and 1 | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |budget_panel_height | ||
| + | |384 | ||
| + | |"a" | ||
| + | |height in piels of the budget panel | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |budget_panel_width | ||
| + | |512 | ||
| + | |"a" | ||
| + | |width in pixels of the budget panel | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |budget_panel_x | ||
| + | |0 | ||
| + | |"a" | ||
| + | |number of pixels from the left side of the game screen to draw the budget panel | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |budget_panel_y | ||
| + | |50 | ||
| + | |"a" | ||
| + | |number of pixels from the top side of the game screen to draw the budget panel | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |budget_peaks_window | ||
| + | |30 | ||
| + | |"a" | ||
| + | |umber of frames to look at when figuring out peak frametimes | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |budget_show_averages | ||
| + | |0 | ||
| + | |"a" | ||
| + | |enable/disable averages in the budget panel | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |budget_show_history | ||
| + | |1 | ||
| + | |"a" | ||
| + | |turn history graph off and on. . good to turn off on low end | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |budget_show_peaks | ||
| + | |1 | ||
| + | |"a" | ||
| + | |enable/disable peaks in the budget panel | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |bug | ||
| + | |cmd | ||
| + | | | ||
| + | |Show/hide th bug reporting UI. | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |bug_swap | ||
| + | |cmd | ||
| + | | | ||
| + | |Automatically swaps the current weapon for the bug bait and back again. | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |bugreporter_includebsp | ||
| + | |1 | ||
| + | | | ||
| + | |Include .bsp for internal bug submissions. | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |buildcubemaps | ||
| + | |cmd | ||
| + | | | ||
| + | |Rebuild cubemaps. | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |building_cubemaps | ||
| + | |0 | ||
| + | | | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |} | ||
| + | |} | ||
Revision as of 01:59, 3 February 2008
Commands and Cvars
cvarlist a
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cvarlist b
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