Difference between revisions of "Changelog"
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==2.0 (1x February 2008)== | ==2.0 (1x February 2008)== | ||
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| − | * updated ff_waterpolo - ''this map now has gameplay more similar to pigskin, a classic fun map, mainly by making the map bigger, removing the respawn rooms, adding side resupply rooms, adding an invisible wall that gets disabled after a 15 second start timer before each round, and allowing buildables that don't die after goals. Also added soundscapes and locations, replaced side steps with with steep ramps for fun trimping and double jumping. Oh, and also removed goalie invincibility and boundaries, made goalies have no armor and no ability to pick up resupply items, and made goalies faster than scouts.'' | + | == Map changes: == |
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| + | * '''added ff_dropdown''' - "This CTF map was previously released to the community in Septembre 2007. It has now been updated with major gameplay changes and a redesigned flag room. It features a destroyable wall, grate and generator, the last one also beeing repairable. Below is a listing of the objectives:" | ||
| + | # Temporarily open the trap on the upper floor and the flag room door by activating the "Control Center" switch on the middle floor. | ||
| + | # Once the trap is open, drop down the cage from the upper floor and grab the enemy flag! Return it to your capture point for 10 team points. | ||
| + | # Destroying the generator with a detpack will shut down security lasers and enable new paths for the attacking team. The generator room is hidden on the upper floor behind a concrete wall that can be blown up by a detpack. | ||
| + | # The engineer can repair the generator and turn back on the security lasers by hitting the generator 5 times in a row with his spanner. | ||
| + | # Water access is protected by a grate that can be blown up with a detpack. | ||
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| + | * '''updated ff_hunted lua script''' - ''Assassins can now have 7 players, including snipers and 1 spy. Bodyguards can now have Soldiers, Demomen, Medics, HWGuys, Pyros, Engineers, and 1 Sniper. The Hunted now has unagi power and only takes damage from sniper rifle, crowbar, tranq, and knife.'' | ||
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| + | * '''updated ff_waterpolo''' - ''this map now has gameplay more similar to pigskin, a classic fun map, mainly by making the map bigger, removing the respawn rooms, adding side resupply rooms, adding an invisible wall that gets disabled after a 15 second start timer before each round, and allowing buildables that don't die after goals. Also added soundscapes and locations, replaced side steps with with steep ramps for fun trimping and double jumping. Oh, and also removed goalie invincibility and boundaries, made goalies have no armor and no ability to pick up resupply items, and made goalies faster than scouts.'' | ||
==1.11 (15 November 2007)== | ==1.11 (15 November 2007)== | ||
Revision as of 05:45, 15 February 2008
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2.0 (1x February 2008)Map changes:
1.11 (15 November 2007)
1.1 (31 October 2007)
Spawn Weapon Cvars
Valid options are: crowbar, medkit, knife, spanner, shotgun, supershotgun, nailgun, supernailgun, grenadelauncher, rpg, sniperrifle, railgun, flamethrower, assaultcannon, autorifle, tranq, pipelauncher, ic, tommygun, deploysentrygun, deploydispenser, deploydetpack, tommygun, umbrella New chat macros
Added ^# color markup for chat messages.
Disable with cl_chat_colorize 0 cl_chat_color_default sets default chat message color(defaults to current orange). it's a string, and takes an RGB, so e.g. cl_chat_color_default "255 170 0" 1.0 (13 September 2007)First release. |