Difference between revisions of "Lua:Validspawn"

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(New page: Called by a spawn point. Return true/false to determine whether the player can spawn at the spawn point ===Usage=== function info_ff_teamspawn:validspawn(ffspawn, player) ... end ===E...)
 
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return player:GetTeamId() == defenders
 
return player:GetTeamId() == defenders
 
end })</pre>
 
end })</pre>
[[Category:Lua_callbacks]]
+
[[Category:Lua_Callbacks]]

Revision as of 10:29, 12 May 2009

Called by a spawn point. Return true/false to determine whether the player can spawn at the spawn point

Usage

function info_ff_teamspawn:validspawn(ffspawn, player)
...
end

Example

This is also an example of an inline function. Since this validspawn function is so simple, it's convenient to declare it right inside the new class of teamspawn.

attacker_spawn = info_ff_teamspawn:new({ validspawn = function(self,player)
	return player:GetTeamId() == attackers
end })

defender_spawn = info_ff_teamspawn:new({ validspawn = function(self,player)
	return player:GetTeamId() == defenders
end })