Difference between revisions of "Grenade:Napalm"
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| weaponname = Napalm Grenade | | weaponname = Napalm Grenade | ||
| weapon portrait = [[Image:G_np_190x190.jpg]] | | weapon portrait = [[Image:G_np_190x190.jpg]] | ||
| − | | velocity = | + | | velocity = 660 |
| fuse = 4 | | fuse = 4 | ||
| − | | effect = | + | | effect = [[:Category:Status_Effects#On_Fire|Fire]] |
| − | | expiretime = 5 | + | | expiretime = 5.0 �0.5 s |
}} | }} | ||
| − | + | ||
The Napalm Grenade explodes, then spreads a viscous napalm substance in the immediate area (hereby referred to as 'flames'). The flames spewing from the grenade take on the grenade's velocity in addition to a smaller, random vector. As the grenade explodes and the flames fly out, if a flame strikes a victim it will stick to them, causing damage and setting them [[:Category:Status_Effects#On_Fire|on fire]]. If a flame sticks to the player, it is removed from the world. Any flames that did not strike a player will fall to the ground and settle, still burning. Flames on the ground emit a thick, black acrid smoke that can block visibility in confined spaces such as corridors. Running through any flames on the ground will cause damage, but not as much as a direct strike. Once the grenade expires, the smoke persists for a few more seconds. | The Napalm Grenade explodes, then spreads a viscous napalm substance in the immediate area (hereby referred to as 'flames'). The flames spewing from the grenade take on the grenade's velocity in addition to a smaller, random vector. As the grenade explodes and the flames fly out, if a flame strikes a victim it will stick to them, causing damage and setting them [[:Category:Status_Effects#On_Fire|on fire]]. If a flame sticks to the player, it is removed from the world. Any flames that did not strike a player will fall to the ground and settle, still burning. Flames on the ground emit a thick, black acrid smoke that can block visibility in confined spaces such as corridors. Running through any flames on the ground will cause damage, but not as much as a direct strike. Once the grenade expires, the smoke persists for a few more seconds. | ||
| − | + | ===Splash Range=== | |
| − | == | + | * The initial explosion's splash range is low (slightly smaller than a regular grenade explosion). |
| − | + | * Each airborne flame requires a fairly accurate shot to stick to enemies. | |
| − | + | * Flames on the ground cause damage to anything that is nearby. | |
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| − | == | + | ===Push=== |
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* Flames on the ground push the player upwards with a small impulse. This aids jumping without being annoying. | * Flames on the ground push the player upwards with a small impulse. This aids jumping without being annoying. | ||
| − | == | + | ===Special Properties=== |
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* Emits a thick, black viscous smoke cloud | * Emits a thick, black viscous smoke cloud | ||
* Can be used to perform a Napalm jump | * Can be used to perform a Napalm jump | ||
* All Napalm damage sets people [[:Category:Status_Effects#On_Fire|On Fire]]. This includes the initial explosion and all kinds of flame damage caused by he secondary stage of the grenade. | * All Napalm damage sets people [[:Category:Status_Effects#On_Fire|On Fire]]. This includes the initial explosion and all kinds of flame damage caused by he secondary stage of the grenade. | ||
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{{Image_Gallery | {{Image_Gallery | ||
| igimage1=[[Image:Napalm_1.jpg|135px]] | | igimage1=[[Image:Napalm_1.jpg|135px]] | ||