Difference between revisions of "Class:Scout"

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=Content=
 
=Content=
  
The scout.  Please note that I've not included the [[Grenade:Hologram|Hologram]], and I've edited the cell minimum/maximum values holdable according to the [[Class Ability:Scout Radar|Scout Radar's]] ammo requirements, while ensuring the scout isn't such a tinderbox to EMPs.  My (def) thinking is: the scout radar uses 5 cells per scan, and has a re-use delay of 5 seconds.  The scout doesn't use the radar until reaching the enemy base, and then he's unlikely to live much longer than a further 30-40 seconds.  Hence 5 cells per use * 5 second delay = you get 8 uses in 40 seconds if you can carry 40 cells.  This is more than enough, imo.
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The scout.   
 
 
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==Health and Armour==
 
==Health and Armour==

Revision as of 16:28, 13 February 2006

Content

The scout.

Health and Armour

  • Health maximum: 75
  • Armour type: Green
  • Armour on spawn: 25
  • Armour maximum: 50

Movement

  • Maximum speed: 400

Grenades

Weapons

Ammunition

Grenade Type 1

  • At spawn: 2
  • Maximum: 4
  • Discard: No

Grenade Type 2

  • At spawn: 3
  • Maximum: 4
  • Discard: No

Shells

  • At spawn: 25
  • Maximum: 50
  • Discard: No

Nails

  • At spawn: 100
  • Maximum: 200
  • Discard: No

Cells

  • At spawn: 10
  • Maximum: 40
  • Discard: No

Rockets

  • At spawn: 0
  • Maximum: 25
  • Discard: Yes

Special Command

Special Abilities