Difference between revisions of "Weapon:RPG"
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==Range== | ==Range== | ||
* In TFC, you could shoot it for probably ~4000 units before it disappeared. Just make it something sensible. | * In TFC, you could shoot it for probably ~4000 units before it disappeared. Just make it something sensible. | ||
| + | |||
| + | ==Special== | ||
| + | * Can be used to Rocket Jump. | ||
Revision as of 09:14, 2 October 2005
Content
- Damage in TFC is 92 + (rand(0 to 20)). I say we take the median of the rand range and add it on. Luck in games sucks.
- FF damage for a direct rocket strike will be 102.
Damage
- 102 damage per direct strike
Splash Range
- x units
Rate of Fire
- x shots per second
Speed of Projectile
- 900 units per second
Ammo
Reload
- RPG holds four rockets
- Reloads at a rate of x rounds per second
Range
- In TFC, you could shoot it for probably ~4000 units before it disappeared. Just make it something sensible.
Special
- Can be used to Rocket Jump.