Difference between revisions of "Lua:IsGrenInNoGren"

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==IsGrenade==
 
  
IsGrenade is used to see if an entity index being passed into a function is a grenade or not.
 
 
===Usage===
 
<pre>IsGrenade( ent_id )</pre>
 
 
===Input===
 
The ent_id passed in is simply an integer index that refers to an entities game code ENTINDEX().
 
 
===Output===
 
The output is true or false depending if ent_id is a grenade or not. A list of grenades can be found [[:Category:Grenades|here]].
 
 
===Example===
 
Here's an example of giving a team a point whenever a grenade touches a trigger_ff_script named "red_goal":
 
 
<pre>-- In the map's .LUA file...
 
 
-- Define red_goal trigger_ff_script
 
red_goal = trigger_ff_script:new({})
 
 
-- When we're touched by a grenade, give the grenade owners team a point
 
function red_goal:ontouch( ent_id )
 
    if IsGrenade( ent_id ) then
 
          -- Add 1 point to the grenade owners team
 
          AddTeamScore( GetObjectsTeam( ent_id ), 1 )
 
    end
 
end</pre>
 
 
==Important Note==
 
'''If you want trigger's to react to grenades you MUST 'check'/'tick' the "everything" option on the flags tab of the entity in Hammer.'''
 
 
http://mulchman.trepid.net/tick-everything.JPG
 
 
[[Category:LUA_Commands]]
 

Revision as of 06:58, 18 June 2006