Difference between revisions of "Grenade:EMP"

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=Content=
 
=Content=
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The EMP grenade detonates any ammunition (dropped or carried) in its area of effect and causes potentially huge explosions.  Does not detonate grenades.
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==Damage==
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* Wholly dependant on the ammunition in the local vicinity.
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* See the [[Ammo Types]] page for information regarding ammo's explosive qualities, and the damage done when the ammo type explodes.
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==Splash Range==
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* Very large.  Any ammo located within a spherical radius of '''x''' units is detonated.
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==Fuse==
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* Standard.
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==Speed of Gren Throw==
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* Standard.
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==Time of Effect==
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* N/A
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==Specal Properties==
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* Causes carried or dropped ammunition to detonate.
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* Travels through walls.
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* Triggers detpack fuses.  Causes a five second countdown (if the detpack is not already ready to explode within five seconds).

Revision as of 12:34, 6 October 2005

Content

The EMP grenade detonates any ammunition (dropped or carried) in its area of effect and causes potentially huge explosions. Does not detonate grenades.

Damage

  • Wholly dependant on the ammunition in the local vicinity.
  • See the Ammo Types page for information regarding ammo's explosive qualities, and the damage done when the ammo type explodes.

Splash Range

  • Very large. Any ammo located within a spherical radius of x units is detonated.

Fuse

  • Standard.

Speed of Gren Throw

  • Standard.

Time of Effect

  • N/A

Specal Properties

  • Causes carried or dropped ammunition to detonate.
  • Travels through walls.
  • Triggers detpack fuses. Causes a five second countdown (if the detpack is not already ready to explode within five seconds).