Difference between revisions of "Map Template:VIP"
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| + | {{Work_In_Progress | Seems too simple to me. Need to check I haven't missed anything}} | ||
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| + | =Introduction= | ||
| + | This is the basic setup for a VIP map, based on ff_hunted. All of the [[MapTemplate:BaseTeamplay|Basic Teamplay]] entities are supported. | ||
| + | |||
| + | =Entities= | ||
| + | ==Escape Zone== | ||
| + | *<b>hunted_escape</b> (trigger_ff_script): Zone which the Hunted must escape to | ||
| + | ==Doors== | ||
| + | *<b>yellow_door</b> (func_door): Doors for the yellow team (assassins) only | ||
| + | | ||
| + | =Lua Script= | ||
| + | <pre>IncludeScript("base_hunted");</pre> | ||
| + | | ||
| + | |||
[[Category:Map Templates]] [[Category:Mapping]] | [[Category:Map Templates]] [[Category:Mapping]] | ||
Revision as of 04:09, 29 November 2007
Introduction
This is the basic setup for a VIP map, based on ff_hunted. All of the Basic Teamplay entities are supported.
Entities
Escape Zone
- hunted_escape (trigger_ff_script): Zone which the Hunted must escape to
Doors
- yellow_door (func_door): Doors for the yellow team (assassins) only
Lua Script
IncludeScript("base_hunted");