Difference between revisions of "User:DrSatan/Sandbox"
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| Line 211: | Line 211: | ||
|ai_disable | |ai_disable | ||
|cmd | |cmd | ||
| + | | | ||
|Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t | |Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_drawbattlelines | ||
| + | |0 | ||
| + | |"sv" and "cheat" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_drop_hint | ||
| + | |cmd | ||
| + | | | ||
| + | |Drop an ai_hint at the player's current eye position. | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_dump_hints | ||
| + | |cmd | ||
| + | | | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_efficiency_override | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_expression_frametime | ||
| + | |0 | ||
| + | |"sv" | ||
| + | |Maximum frametime to still play background expressions. | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_expression_optimization | ||
| + | |0 | ||
| + | |"sv" | ||
| + | |Disable npc background expressions when you can't see them. | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_follow_use_points | ||
| + | |1 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_follow_use_points_when_moving | ||
| + | |1 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_force_serverside_ragdoll | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_frametime_limit | ||
| + | |50 | ||
| + | |"sv" | ||
| + | |frametime limit for min efficiency AIE_NORMAL (in sec's). | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_lead_time | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_LOS_mode | ||
| + | |0 | ||
| + | |"sv" snd "rep" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_moveprobe_debug | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_moveprobe_jump_debug | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_moveprobe_usetracelist | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_next_hull | ||
| + | |cmd | ||
| + | | | ||
| + | |Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_no_local_paths | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_no_node_cache | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_no_select_box | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_no_steer | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_no_talk_delay | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_nodes | ||
| + | |cmd | ||
| + | | | ||
| + | |Toggles node display. First call displays the nodes for the given network as green objects. Secon call displays the nodes a | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_norebuildgraph | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_path_adjust_speed_on_immediate_turns | ||
| + | |1 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_path_insert_pause_at_est_end | ||
| + | |1 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_path_insert_pause_at_obstruction | ||
| + | |1 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_radial_max_link_dist | ||
| + | |512 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_reaction_delay_alert | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_reaction_delay_idle | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_rebalance_thinks | ||
| + | |1 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_report_task_timings_on_limit | ||
| + | |0 | ||
| + | |"a" and "sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_resume | ||
| + | |cmd | ||
| + | | | ||
| + | |If NPC is stepping through tasks (see ai_step ) will resume normal processing. | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_sequence_debug | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_set_move_height_epsilon | ||
| + | |cmd | ||
| + | | | ||
| + | |Set how high AI bumps up groun walkers when checking steps | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_setupbones_debug | ||
| + | |0 | ||
| + | |"sv" | ||
| + | |Shows that bones that are setup every think | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_shot_bias | ||
| + | |1 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_shot_bias_max | ||
| + | |1 | ||
| + | |"sv" and "rep" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_shot_bias_min | ||
| + | |-1 | ||
| + | |"sv" and "rep" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_shot_stats | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_shot_stats_term | ||
| + | |1000 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_show_connect | ||
| + | |cmd | ||
| + | | | ||
| + | |Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_show_connect_fly | ||
| + | |cmd | ||
| + | | | ||
| + | |Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_show_connect_jump | ||
| + | |cmd | ||
| + | | | ||
| + | |Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_show_graph_connect | ||
| + | |cmd | ||
| + | | | ||
| + | |Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_show_grid | ||
| + | |cmd | ||
| + | | | ||
| + | |Draw a grid on the floor where looking. | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_show_hints | ||
| + | |cmd | ||
| + | | | ||
| + | |Displays all hints as small bxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_show_hull | ||
| + | |cmd | ||
| + | | | ||
| + | |Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_show_hull_attacks | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_show_node | ||
| + | |cmd | ||
| + | | | ||
| + | |Highlight the specified node | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_show_think_tolerance | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_show_visibility | ||
| + | |cmd | ||
| + | | | ||
| + | |Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_simulate_task_overtime | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_spread_cone_focus_time | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_spread_defocused_cone_multiplier | ||
| + | |3 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_spread_pattern_focus_time | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_step | ||
| + | |cmd | ||
| + | | | ||
| + | |NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_test_moveprobe_ignoresmall | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_think_limit_label | ||
| + | |0 | ||
| + | |"a" and "sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_use_clipped_paths | ||
| + | |1 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_use_efficiency | ||
| + | |1 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_use_frame_think_limits | ||
| + | |1 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_use_think_optimizations | ||
| + | |1 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ai_use_visibility_cache | ||
| + | |1 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |aimsentry | ||
| + | |cmd | ||
| + | | | ||
| + | |Aim sentrygun | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ainet_generate_report | ||
| + | |cmd | ||
| + | | | ||
| + | |Generate a report to the console. | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |ainet_generate_report_only | ||
| + | |cmd | ||
| + | | | ||
| + | |Generate a repot to the console. | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |air_density | ||
| + | |cmd | ||
| + | | | ||
| + | |Changes the density of air for drag computations. | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |alias | ||
| + | |cmd | ||
| + | | | ||
| + | |Alias a command. | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |askconnect_accept | ||
| + | |cmd | ||
| + | | | ||
| + | |Accept a redirect request by the server. | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |async_allow_held_files | ||
| + | |1 | ||
| + | | | ||
| + | |Allow AsyncBegin/EndRead() | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |async_mode | ||
| + | |0 | ||
| + | | | ||
| + | |Set the async filesystem mode (0 == optimal async, 1 == simple async, 2 == synchronous | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |async_resume | ||
| + | |cmd | ||
| + | | | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |async_serialize | ||
| + | |0 | ||
| + | | | ||
| + | |Force async reads to serialize for profiling | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |async_simulate_delay | ||
| + | |0 | ||
| + | | | ||
| + | |Simulate a delay of up to a set msec per file operation | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |async_simulate_mixed_mode | ||
| + | |0 | ||
| + | | | ||
| + | |Simulate a mix of async oad styles | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |async_suspend | ||
| + | |cmd | ||
| + | | | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |async_toggle_priority | ||
| + | |cmd | ||
| + | | | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |autoaim_max_deflect | ||
| + | |0 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |autoaim_max_dist | ||
| + | |2160 | ||
| + | |"sv" | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |autosave | ||
| + | |cmd | ||
| + | | | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |autosavedangerous | ||
| + | |cmd | ||
| + | | | ||
| + | | | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | |autosavedangerousissafe | ||
| + | |cmd | ||
| + | | | ||
| | | | ||
|- style="background-color: #f3f3f3;" | | |- style="background-color: #f3f3f3;" | | ||
Revision as of 23:12, 1 February 2008
A
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