Difference between revisions of "Lua:Validspawn"

From Fortress Forever Wiki
Jump to navigationJump to search
m
(Redirecting to Lua:validspawn)
 
Line 1: Line 1:
Called by a spawn point. Return true/false to determine whether the player can spawn at the spawn point
+
#REDIRECT [[Lua:validspawn]]
 
 
===Usage===
 
function info_ff_teamspawn:validspawn(ffspawn, player)
 
...
 
end
 
 
 
===Example===
 
This is also an example of an inline function. Since this validspawn function is so simple, it's convenient to declare it right inside the new class of teamspawn.
 
<pre>attacker_spawn = info_ff_teamspawn:new({ validspawn = function(self,player)
 
return player:GetTeamId() == attackers
 
end })
 
 
 
defender_spawn = info_ff_teamspawn:new({ validspawn = function(self,player)
 
return player:GetTeamId() == defenders
 
end })</pre>
 
[[Category:Lua_Callbacks]]
 

Latest revision as of 20:55, 12 May 2009

Redirect to: