Difference between revisions of "Grenade:Nail"

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* Does 50 damage for a direct hit from secondary explosion
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Used by the [[Class:Soldier|Soldier]]. Very effective against Sentry Guns.
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* Upon the initial detonation, the nail grenade jumps up to waist height (~30 units) in a period of roughly 1/3 of a second.
 
* Upon the initial detonation, the nail grenade jumps up to waist height (~30 units) in a period of roughly 1/3 of a second.
 
* The Grenade will not 'pop' up through solid surfaces.  If a surface is blocking its way, it will stop rising.
 
* The Grenade will not 'pop' up through solid surfaces.  If a surface is blocking its way, it will stop rising.

Revision as of 10:09, 15 June 2011


Nail Grenade
G ng 190x190.jpg
Characteristics
Velocity 630 u/s Fuse 4 s
Status Effect N/A Expire Time 3 s

Used by the Soldier. Very effective against Sentry Guns.

  • Upon the initial detonation, the nail grenade jumps up to waist height (~30 units) in a period of roughly 1/3 of a second.
  • The Grenade will not 'pop' up through solid surfaces. If a surface is blocking its way, it will stop rising.
  • It then locks in position and spins on the spot, ejecting nails in a horizontal direction (i.e. parallel to ground)
  • Explodes after initial nail ejection phase.
Nail 1.jpg
A nail grenade
Nail 2.jpg
Second image of the grenade
Nail 3.jpg
Third consecutive image
Nail 4.jpg
Just before nails are released
FF Grenades
Grenades

Concussion

EMP  •  Frag  •  Slowfield

MIRV  •  Laser  •  Napalm