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| | | weaponname = Nail Grenade | | | weaponname = Nail Grenade |
| | | weapon portrait = [[Image:G_ng_190x190.jpg]] | | | weapon portrait = [[Image:G_ng_190x190.jpg]] |
| − | | velocity = 630 | + | | velocity = 660 |
| | | fuse = 4 | | | fuse = 4 |
| | | effect = N/A | | | effect = N/A |
Revision as of 10:36, 15 June 2011
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Nail Grenade
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Characteristics
| Velocity
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660 u/s
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Fuse
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4 s
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| Status Effect
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N/A
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Expire Time
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3 s
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Used by the Soldier. Very effective against Sentry Guns.
- Upon the initial detonation, the nail grenade jumps up to waist height (~30 units) in a period of roughly 1/3 of a second.
- The Grenade will not 'pop' up through solid surfaces. If a surface is blocking its way, it will stop rising.
- It then locks in position and spins on the spot, ejecting nails in a horizontal direction (i.e. parallel to ground)
- Explodes after initial nail ejection phase.
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| A nail grenade
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| Second image of the grenade
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| Third consecutive image
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| Just before nails are released
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