Difference between revisions of "Class Ability:Invisibility"

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==Once cloaked, the following rules are in effect==
 
==Once cloaked, the following rules are in effect==
* Cloaked players can throw pre-primed grenades, but they cannot prime additional grenades once cloaked (i.e. one can prime, cloak and then throw a grenade while cloaked, but not cloak, prime and then throw).
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Cloak players may
* Cloaked players may change disguise while invisible, but it takes 50% longer to complete the disguise change.  This always affects the disguise timer regardless of whether the spy started the disguise change before cloaking (i.e. from the moment the cloak is triggered, the disguise timer is slowed down 50%)
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* Throw pre-primed grenades, but they cannot prime additional grenades once cloaked (i.e. one can prime, cloak and then throw a grenade while cloaked, but not cloak, prime and then throw).
* Cloaked players may be damaged by weapons as usual.
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* Change disguise while invisible, but it takes 50% longer to complete the disguise change.  This always affects the disguise timer regardless of whether the spy started the disguise change before cloaking (i.e. from the moment the cloak is triggered, the disguise timer is slowed down 50%)
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* Be damaged by weapons as usual.
  
 
Additionally, cloaked players cannot:
 
Additionally, cloaked players cannot:

Revision as of 10:08, 11 March 2006

Content

The spy's replacement for TFC's feigning is Invisibility (aka cloaking).

Invisible players drop a ragdoll as cloaking begins; this means enemies can potentially find cloaked spies. The ragdoll should not make much noise when hitting the floor.

Conditions that must be met when attempting to cloak

  • Players must be stationary to initiate the cloaking process.
  • Players must not be holding items that prevent cloaking (standard flags, goals etc). This should be LUA-controlled at the mapper's discretion. 99.9% of goals should prevent cloaking while the goal is in the spy's possession, but it should be left to the mapper for fun maps amongst other things.

Once cloaked, the following rules are in effect

Cloak players may

  • Throw pre-primed grenades, but they cannot prime additional grenades once cloaked (i.e. one can prime, cloak and then throw a grenade while cloaked, but not cloak, prime and then throw).
  • Change disguise while invisible, but it takes 50% longer to complete the disguise change. This always affects the disguise timer regardless of whether the spy started the disguise change before cloaking (i.e. from the moment the cloak is triggered, the disguise timer is slowed down 50%)
  • Be damaged by weapons as usual.

Additionally, cloaked players cannot:

  • Pick up items or receive ammunition.
  • Be healed or given health by teammates.
  • Be moved by weapons or grenades.

Visual Effects

  • When the cloaking begins AND ends, there is a visual effect that lasts roughly a second or so (something like the T1000 changing states).
  • Cloaked players are partially visible to teammates (predator style shader effect), but not enemies.
  • If damaged, there is a visible shimmer / loss of stealth. Cloaked spies don't bleed, but their cover may be compromised.