Difference between revisions of "Lua:IsGrenInNoGren"
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| + | ==IsGrenInNoGren== | ||
| + | IsGrenInNoGren is used to see if a a grenade is in a "nogrens" area. By default, a trigger_ff_script named "nogrens" will not allow grenades to explode while the grenade is touching the "nogrens" trigger_ff_script entity. | ||
| + | |||
| + | ===Usage=== | ||
| + | <pre>IsGrenInNoGren( ent_id )</pre> | ||
| + | |||
| + | ===Input=== | ||
| + | The ent_id passed in is simply an integer index that refers to an entities game code ENTINDEX(). | ||
| + | |||
| + | ===Output=== | ||
| + | The output is true or false depending if ent_id is a grenade and then if the grenade is in a "nogrens" area or not. A list of grenades can be found [[:Category:Grenades|here]]. | ||
| + | |||
| + | ==Important Note== | ||
| + | '''If you want trigger's to react to grenades you MUST 'check'/'tick' the "everything" option on the flags tab of the entity in Hammer.''' | ||
| + | |||
| + | http://mulchman.trepid.net/tick-everything.JPG | ||
| + | |||
| + | [[Category:LUA_Commands]] | ||
Revision as of 10:25, 19 June 2006
IsGrenInNoGren
IsGrenInNoGren is used to see if a a grenade is in a "nogrens" area. By default, a trigger_ff_script named "nogrens" will not allow grenades to explode while the grenade is touching the "nogrens" trigger_ff_script entity.
Usage
IsGrenInNoGren( ent_id )
Input
The ent_id passed in is simply an integer index that refers to an entities game code ENTINDEX().
Output
The output is true or false depending if ent_id is a grenade and then if the grenade is in a "nogrens" area or not. A list of grenades can be found here.
Important Note
If you want trigger's to react to grenades you MUST 'check'/'tick' the "everything" option on the flags tab of the entity in Hammer.