Difference between revisions of "Lua:IsGrenInNoGren"

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==IsGrenInNoGren==
 
==IsGrenInNoGren==
  
IsGrenInNoGren is used to see if a a grenade is in a "[[:LUA:nogrens|nogrens]]" area. By default, a trigger_ff_script named "[[:LUA:nogrens|nogrens]]" will not allow grenades to explode while the grenade is touching the "nogrens" trigger_ff_script entity.
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IsGrenInNoGren is used to see if a grenade is in a "[[:LUA:nogrens|nogrens]]" area. By default, a trigger_ff_script named "[[:LUA:nogrens|nogrens]]" will not allow grenades to explode while the grenade is touching the "nogrens" trigger_ff_script entity.
  
 
===Usage===
 
===Usage===

Revision as of 13:12, 19 June 2006

IsGrenInNoGren

IsGrenInNoGren is used to see if a grenade is in a "nogrens" area. By default, a trigger_ff_script named "nogrens" will not allow grenades to explode while the grenade is touching the "nogrens" trigger_ff_script entity.

Usage

IsGrenInNoGren( ent_id )

Input

The ent_id passed in is simply an integer index that refers to an entities game code ENTINDEX().

Output

The output is true or false depending if ent_id is a grenade and then if the grenade is in a "nogrens" area or not. A list of grenades can be found here.

Important Note

If you want trigger's to react to grenades you MUST 'check'/'tick' the "everything" option on the flags tab of the entity in Hammer.

http://mulchman.trepid.net/tick-everything.JPG