Difference between revisions of "Talk:Status:Hallucinating"
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If it's even possible to change colours on the fly. Friend turns enemy colour, enemy turns friendly colour. The effect might be annoying on servers with friendly fire on, so perhaps only enemy turns friendly colour. Players only change colour for a few seconds. | If it's even possible to change colours on the fly. Friend turns enemy colour, enemy turns friendly colour. The effect might be annoying on servers with friendly fire on, so perhaps only enemy turns friendly colour. Players only change colour for a few seconds. | ||
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| + | * Fake “enemy team has your flag†messages and other announcer sounds being played occasionally. | ||
| + | * Witnessing an enemy carrying your flag/key/ball/objective when no such incident has occurred. | ||
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| + | These things are pretty well tied into Lua and might be tricky to do. For example, all the announcement stuff is defined and triggered by Lua. It'll be hard to directly get to it. Similarly a key is a key because of how its behaviour has been set in Lua so it may be hard to somehow determine what the carried item should be | ||
Latest revision as of 11:37, 22 August 2006
If it's even possible to change colours on the fly. Friend turns enemy colour, enemy turns friendly colour. The effect might be annoying on servers with friendly fire on, so perhaps only enemy turns friendly colour. Players only change colour for a few seconds.
- Fake “enemy team has your flag†messages and other announcer sounds being played occasionally.
- Witnessing an enemy carrying your flag/key/ball/objective when no such incident has occurred.
These things are pretty well tied into Lua and might be tricky to do. For example, all the announcement stuff is defined and triggered by Lua. It'll be hard to directly get to it. Similarly a key is a key because of how its behaviour has been set in Lua so it may be hard to somehow determine what the carried item should be