Difference between revisions of "Reference:Classes"

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| '''Slot1''' || [[Reference:Weapons#Crowbar|Crowbar]] || [[Reference:Weapons#Crowbar|Crowbar]] || [[Reference:Weapons#Crowbar|Crowbar]] || [[Reference:Weapons#Crowbar|Crowbar]] || [[Reference:Weapons#Medkit|Medkit]]
 
| '''Slot1''' || [[Reference:Weapons#Crowbar|Crowbar]] || [[Reference:Weapons#Crowbar|Crowbar]] || [[Reference:Weapons#Crowbar|Crowbar]] || [[Reference:Weapons#Crowbar|Crowbar]] || [[Reference:Weapons#Medkit|Medkit]]
 +
[[Reference:Weapons#AC|AC/Minigun]]
 
|- style="background-color: #d9d9d9;"
 
|- style="background-color: #d9d9d9;"
 
|colspan="8" style="border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;"|'''Ammunition on spawn (maximum)'''
 
|colspan="8" style="border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;"|'''Ammunition on spawn (maximum)'''

Revision as of 09:18, 17 December 2007

Class reference guide

This needs finishing!

Scout Sniper Soldier Demoman Medic Heavy
Health and Armour
Health 75 90 100 90 90 100
Armour Green Green Red Yellow Yellow Red
Spawn Armour 25 25 100 100 50 150
Max Armour 50 50 200 120 100 300
Speed 420 315 252 294 336 ?
Grenades
Primary Caltrop Frag Frag Frag Frag

Frag

Secondary Conc N/A Nail MIRV Conc MIRV
Weapons
Slot1 Crowbar Crowbar Crowbar Crowbar Medkit

AC/Minigun

Ammunition on spawn (maximum)
Primary 2 (3) 2 (4) 2 (4) 2 (4) 2 (4) 2 (4)
Secondary 3 (4) N/A 1 (2) 2 (2) 2 (3) 1 (2)