Difference between revisions of "Talk:Known bugs"

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:* Fixed LUA error causing security icons to disappear when players connected. This also has been fixed :in 2.0 but isn't really a bug more of an oversight.
 
:* Fixed LUA error causing security icons to disappear when players connected. This also has been fixed :in 2.0 but isn't really a bug more of an oversight.
 
:As for the main page
 
:As for the main page
:* Medic infection or heal plays sound but not not actually go through. ''From the [http://www.fortress-forever.com/forum/showthread.php?t=10676 Known bugs] thread.'' ''(May have been fixed in FF v2.0)'' <i>This is fixed in 2.0 for sure
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:* Medic infection or heal plays sound but not not actually go through. ''From the [http://www.fortress-forever.com/forum/showthread.php?t=10676 Known bugs] thread.'' ''(May have been fixed in FF v2.0)'' <i>This is fixed in 2.0 for sure</i>
:* Low health/armor blinking fails to stop blinking occasionally. [http://www.fortress-forever.com/forum/showthread.php?t=11394 Forum link] <i> This is being changed in 2.0 so that the red only flashes when low on health so this can be squashed when 2.0 is released.
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:* Low health/armor blinking fails to stop blinking occasionally. [http://www.fortress-forever.com/forum/showthread.php?t=11394 Forum link] <i> This is being changed in 2.0 so that the red only flashes when low on health so this can be squashed when 2.0 is released.</i>
:* Grenades hitting against the wall reduces the speed of the grenade. ''From the [http://www.fortress-forever.com/forum/showthread.php?t=10676 Known bugs] thread.'' ''(May have been fixed in FF v2.0)'' <i> This is absolutely fixed in 2.0
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:* Grenades hitting against the wall reduces the speed of the grenade. ''From the [http://www.fortress-forever.com/forum/showthread.php?t=10676 Known bugs] thread.'' ''(May have been fixed in FF v2.0)'' <i> This is absolutely fixed in 2.0</i>
:* Detpacks sometimes fail to destroy SG's. [http://www.fortress-forever.com/forum/showthread.php?t=13805 Forum Link] <i> This isn't a bug...if the  SG is behind something like a pillar or at the perfect angle, the hit lines of the detpack will miss it. Jiggles said this so I think this is fine.  
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:* Detpacks sometimes fail to destroy SG's. [http://www.fortress-forever.com/forum/showthread.php?t=13805 Forum Link] <i> This isn't a bug...if the  SG is behind something like a pillar or at the perfect angle, the hit lines of the detpack will miss it. Jiggles said this so I think this is fine. </i>
 
:* SG and Dispenser health and ammo level displays do not update when the owning engineer is far away from them. ''(May have been fixed in FF v2.0)'' <i> This is absolutely fixed in 2.0
 
:* SG and Dispenser health and ammo level displays do not update when the owning engineer is far away from them. ''(May have been fixed in FF v2.0)'' <i> This is absolutely fixed in 2.0
:* Kills from IC damage caused by lighting the player on fire are registered as suicides. ''(May have been fixed in FF v2.0)'' <i> This is being worked on and as of the last update on the beta should be fixed in 2.0
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:* Kills from IC damage caused by lighting the player on fire are registered as suicides. ''(May have been fixed in FF v2.0)'' <i> This is being worked on and as of the last update on the beta should be fixed in 2.0</i>
 
:===Interface and HUD bugs===
 
:===Interface and HUD bugs===
:* Flag icons sometimes do not update correctly. <i> This also should be good in 2.0 (security icons are for sure...dk about flag icons 100%)
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:* Flag icons sometimes do not update correctly. <i> This also should be good in 2.0 (security icons are for sure...dk about flag icons 100%)</i>
 
::[[User:DrSatan-12955|DrSatan-12955]] 09:38, 31 January 2008 (CST)
 
::[[User:DrSatan-12955|DrSatan-12955]] 09:38, 31 January 2008 (CST)
 
<hr>
 
<hr>
 
:::Thanks for that info.  I'll leave things as are until the patch is released.
 
:::Thanks for that info.  I'll leave things as are until the patch is released.
 
:::As for '''SG now tracks properly when built on a slope was a bug ''' I wasn't sure because several listed bugs were fixes of an unreleased beta, and that doesn't need to be listed.  So, this was a bug in 1.11 then? --[[User:Phisionary|Phisionary]] 23:21, 31 January 2008 (CST)
 
:::As for '''SG now tracks properly when built on a slope was a bug ''' I wasn't sure because several listed bugs were fixes of an unreleased beta, and that doesn't need to be listed.  So, this was a bug in 1.11 then? --[[User:Phisionary|Phisionary]] 23:21, 31 January 2008 (CST)

Latest revision as of 22:22, 31 January 2008

FF 2.0 bugs or not, I dunno

Several of the items listed in the 2.0 beta thread changelog were fixes from an earlier unreleased beta. These were not included. The two below I don't know whether they are bugs or not.

  • SG now tracks properly when built on a slope.
  • Fixed LUA error causing security icons to disappear when players connected.
--Phisionary 03:05, 31 January 2008 (CST)

===Game bugs===
  • SG now tracks properly when built on a slope was a bug but it is working in 2.0 as best as we know
  • Fixed LUA error causing security icons to disappear when players connected. This also has been fixed :in 2.0 but isn't really a bug more of an oversight.
As for the main page
  • Medic infection or heal plays sound but not not actually go through. From the Known bugs thread. (May have been fixed in FF v2.0) This is fixed in 2.0 for sure
  • Low health/armor blinking fails to stop blinking occasionally. Forum link This is being changed in 2.0 so that the red only flashes when low on health so this can be squashed when 2.0 is released.
  • Grenades hitting against the wall reduces the speed of the grenade. From the Known bugs thread. (May have been fixed in FF v2.0) This is absolutely fixed in 2.0
  • Detpacks sometimes fail to destroy SG's. Forum Link This isn't a bug...if the SG is behind something like a pillar or at the perfect angle, the hit lines of the detpack will miss it. Jiggles said this so I think this is fine.
  • SG and Dispenser health and ammo level displays do not update when the owning engineer is far away from them. (May have been fixed in FF v2.0) This is absolutely fixed in 2.0
  • Kills from IC damage caused by lighting the player on fire are registered as suicides. (May have been fixed in FF v2.0) This is being worked on and as of the last update on the beta should be fixed in 2.0
===Interface and HUD bugs===
  • Flag icons sometimes do not update correctly. This also should be good in 2.0 (security icons are for sure...dk about flag icons 100%)
DrSatan-12955 09:38, 31 January 2008 (CST)

Thanks for that info. I'll leave things as are until the patch is released.
As for SG now tracks properly when built on a slope was a bug I wasn't sure because several listed bugs were fixes of an unreleased beta, and that doesn't need to be listed. So, this was a bug in 1.11 then? --Phisionary 23:21, 31 January 2008 (CST)