Difference between revisions of "User:DrSatan/Sandbox"

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m (content)
 
(wip template for cvars)
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WIP getting this table right.
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===A===
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{| width="100%" style="background:#f5faff; border:1px solid #dce7ed"
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|
 +
{| border="0" style="background:#ffffff; style="text-align:center;" width="100%" align="center" cellpadding="3" cellspacing="3"
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|- style="background:#dce7ed; color:#000000" |
 +
| colspan="1" |'''Command / Cvar'''
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| colspan="1" |'''Default Value'''
 +
| colspan="1" |'''Flag(s)'''
 +
| colspan="1" |'''Help Text'''
 +
|- style="background-color: #f3f3f3;" |
 +
|addip
 +
|cmd
 +
|
 +
|Add an IP address to the ban list.
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|- style="background-color: #f3f3f3;" |
 +
|adsp_alley_min
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|122
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|adsp_courtyard_min
 +
|126
 +
|
 +
|
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|- style="background-color: #f3f3f3;" |
 +
|adsp_debug
 +
|0
 +
|"a"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|adsp_door_height
 +
|112
 +
|
 +
|
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|- style="background-color: #f3f3f3;" |
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|adsp_duct_min
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|106
 +
|
 +
|
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|- style="background-color: #f3f3f3;" |
 +
|adsp_hall_min
 +
|110
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|adsp_low_ceiling
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|108
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|adsp_opencourtyard_min
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|126
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|adsp_openspace_min
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|130
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|adsp_openstreet_min
 +
|118
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|adsp_openwall_min
 +
|130
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|adsp_room_min
 +
|102
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|adsp_street_min
 +
|118
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|adsp_tunnel_min
 +
|114
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|adsp_wall_height
 +
|128
 +
|
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|ai_auto_contact_solver
 +
|1
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|ai_block_damage
 +
|0
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|ai_clear_bad_links
 +
|cmd
 +
|
 +
|Clears bits set on nav links indicating link is unusabl
 +
|- style="background-color: #f3f3f3;" |
 +
|ai_debug_assault
 +
|0
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|ai_debug_avoidancebounds
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|0
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|ai_debug_directnavprobe
 +
|0
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|ai_debug_doors
 +
|0
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|ai_debug_dyninteractions
 +
|0
 +
|"sv"
 +
|Debug the NPC dynamic interaction system.
 +
|- style="background-color: #f3f3f3;" |
 +
|ai_debug_efficiency
 +
|0
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|ai_debug_enemies
 +
|0
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|ai_debug_expressions
 +
|0
 +
|"sv"
 +
|Show random expression decisions for NPCs.
 +
|- style="background-color: #f3f3f3;" |
 +
|ai_debug_follow
 +
|0
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|ai_debug_loners
 +
|0
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|ai_debug_looktargets
 +
|0
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|ai_debug_los
 +
|
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|"sv" and "cheat"
 +
|NPC Line-Of-Sight debug mode. If 1, solid entities tha block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
 +
|- style="background-color: #f3f3f3;" |
 +
|ai_debug_nav
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|0
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|ai_debug_node_connect
 +
|cmd
 +
|
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|Debug the attempted connection between two nodes
 +
|- style="background-color: #f3f3f3;" |
 +
|ai_debug_ragdoll_magnets
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|0
 +
|"sv"
 +
|
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|- style="background-color: #f3f3f3;" |
 +
|ai_debug_shoot_positions
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|0
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|"sv", "cheat", and "rep"
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|
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|- style="background-color: #f3f3f3;" |
 +
|ai_debug_speech
 +
|0
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|ai_debug_squad
 +
|0
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|ai_debug_think_ticks
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|0
 +
|"sv"
 +
|
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|- style="background-color: #f3f3f3;" |
 +
|ai_debugscriptconditions
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|0
 +
|"sv"
 +
|
 +
|- style="background-color: #f3f3f3;" |
 +
|ai_default_efficient
 +
|0
 +
|"sv"
 +
|
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|- style="background-color: #f3f3f3;" |
 +
|ai_disable
 +
|cmd
 +
|Bi-passes all AI logic routines and puts all NPCs into their idle animations.  Can be used to get NPCs out of your way and to t
 +
|
 +
|- style="background-color: #f3f3f3;" |

Revision as of 22:32, 1 February 2008

A

Command / Cvar Default Value Flag(s) Help Text
addip cmd Add an IP address to the ban list.
adsp_alley_min 122
adsp_courtyard_min 126
adsp_debug 0 "a"
adsp_door_height 112
adsp_duct_min 106
adsp_hall_min 110
adsp_low_ceiling 108
adsp_opencourtyard_min 126
adsp_openspace_min 130
adsp_openstreet_min 118
adsp_openwall_min 130
adsp_room_min 102
adsp_street_min 118
adsp_tunnel_min 114
adsp_wall_height 128
ai_auto_contact_solver 1 "sv"
ai_block_damage 0 "sv"
ai_clear_bad_links cmd Clears bits set on nav links indicating link is unusabl
ai_debug_assault 0 "sv"
ai_debug_avoidancebounds 0 "sv"
ai_debug_directnavprobe 0 "sv"
ai_debug_doors 0 "sv"
ai_debug_dyninteractions 0 "sv" Debug the NPC dynamic interaction system.
ai_debug_efficiency 0 "sv"
ai_debug_enemies 0 "sv"
ai_debug_expressions 0 "sv" Show random expression decisions for NPCs.
ai_debug_follow 0 "sv"
ai_debug_loners 0 "sv"
ai_debug_looktargets 0 "sv"
ai_debug_los "sv" and "cheat" NPC Line-Of-Sight debug mode. If 1, solid entities tha block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_nav 0 "sv"
ai_debug_node_connect cmd Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets 0 "sv"
ai_debug_shoot_positions 0 "sv", "cheat", and "rep"
ai_debug_speech 0 "sv"
ai_debug_squad 0 "sv"
ai_debug_think_ticks 0 "sv"
ai_debugscriptconditions 0 "sv"
ai_default_efficient 0 "sv"
ai_disable cmd Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t