Difference between revisions of "File:Hud Example 1 Engy+Hint Numbered.jpg"

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(1 = Blue Team's Score 2 = Yellow Team's Score (If there is no Yellow Team you will not see this) 3 = Red Team's Score 4 = Green Team's Score (If there is no Green Team you will not see this) 5 = Weapon Slot 1 (Will vary depending on the class you have se)
 
 
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1 = Blue Team's Score
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# = Blue Team's Score
2 = Yellow Team's Score (If there is no Yellow Team you will not see this)
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# = Yellow Team's Score (If there is no Yellow Team you will not see this)
3 = Red Team's Score  
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# = Red Team's Score  
4 = Green Team's Score (If there is no Green Team you will not see this)
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# = Green Team's Score (If there is no Green Team you will not see this)
5 = Weapon Slot 1 (Will vary depending on the class you have selected)
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# = Weapon Slot 1 (Will vary depending on the class you have selected)
6 = Weapon Slot 2 (Will vary depending on the class you have selected)
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# = Weapon Slot 2 (Will vary depending on the class you have selected)
7 = Weapon Slot 3 (Will vary depending on the class you have selected)
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# = Weapon Slot 3 (Will vary depending on the class you have selected)
8 = Weapon Slot 4 (Will vary depending on the class you have selected)
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# = Weapon Slot 4 (Will vary depending on the class you have selected)
9 = Weapon Slot 5 (Will vary depending on the class you have selected)
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# = Weapon Slot 5 (Will vary depending on the class you have selected)
10 = Crosshair
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# = Crosshair
11 = Health (This will flash red when you are critically low on health)
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# = Health (This will flash red when you are critically low on health)
12 = Armor (This will flash red when you are critically low on health)
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# = Armor (This will flash red when you are critically low on health)
13 = Grenade Timer Bar You will see this when you have a grenade primed. Once the bar reaches the end your grenade will blow up.  
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# = Grenade Timer Bar You will see this when you have a grenade primed. Once the bar reaches the end your grenade will blow up.  
14 = Class Specific Timer Bar. This is only see by the engy and spy. Engy when building either an Sg or Dispenser and Spy when Disguising.  
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# = Class Specific Timer Bar. This is only see by the engy and spy. Engy when building either an Sg or Dispenser and Spy when Disguising.  
15 = Your Weapon Model (This will change depending on your class and selected weapon)
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# = Your Weapon Model (This will change depending on your class and selected weapon)
16 = The Hint Center. Watch this space for helpful hints while playing Fortress Forever.  
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# = The Hint Center. Watch this space for helpful hints while playing Fortress Forever.  
17 = Primary Grenade Counter (This will tell you how many frag grenades your currently carrying)
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# = Primary Grenade Counter (This will tell you how many frag grenades your currently carrying)
18 = Secondary Grenade Counter (This will tell you how many special grenades your currently carrying)
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# = Secondary Grenade Counter (This will tell you how many special grenades your currently carrying)
19 = Map Location. A new feature for Fortress Forever that tells you where in the map your located.  
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# = Map Location. A new feature for Fortress Forever that tells you where in the map your located.  
20 = Cells Counter. This tells you how many cells you are currently carying.  
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# = Cells Counter. This tells you how many cells you are currently carying.  
21 = Weapon Indicator. This shows you what weapon you are using.  
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# = Weapon Indicator. This shows you what weapon you are using.  
22 = Kill Indicator. In this section you will see a record of all the kills that take place. Kills will stay for a limited amount of time and only a total of 3 kills are visible at one time.
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# = Kill Indicator. In this section you will see a record of all the kills that take place. Kills will stay for a limited amount of time and only a total of 3 kills are visible at one time.

Latest revision as of 21:09, 2 February 2008

  1. = Blue Team's Score
  2. = Yellow Team's Score (If there is no Yellow Team you will not see this)
  3. = Red Team's Score
  4. = Green Team's Score (If there is no Green Team you will not see this)
  5. = Weapon Slot 1 (Will vary depending on the class you have selected)
  6. = Weapon Slot 2 (Will vary depending on the class you have selected)
  7. = Weapon Slot 3 (Will vary depending on the class you have selected)
  8. = Weapon Slot 4 (Will vary depending on the class you have selected)
  9. = Weapon Slot 5 (Will vary depending on the class you have selected)
  10. = Crosshair
  11. = Health (This will flash red when you are critically low on health)
  12. = Armor (This will flash red when you are critically low on health)
  13. = Grenade Timer Bar You will see this when you have a grenade primed. Once the bar reaches the end your grenade will blow up.
  14. = Class Specific Timer Bar. This is only see by the engy and spy. Engy when building either an Sg or Dispenser and Spy when Disguising.
  15. = Your Weapon Model (This will change depending on your class and selected weapon)
  16. = The Hint Center. Watch this space for helpful hints while playing Fortress Forever.
  17. = Primary Grenade Counter (This will tell you how many frag grenades your currently carrying)
  18. = Secondary Grenade Counter (This will tell you how many special grenades your currently carrying)
  19. = Map Location. A new feature for Fortress Forever that tells you where in the map your located.
  20. = Cells Counter. This tells you how many cells you are currently carying.
  21. = Weapon Indicator. This shows you what weapon you are using.
  22. = Kill Indicator. In this section you will see a record of all the kills that take place. Kills will stay for a limited amount of time and only a total of 3 kills are visible at one time.

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current21:07, 2 February 2008Thumbnail for version as of 21:07, 2 February 20081,024 × 768 (212 KB)DrSatan-12955 (talk | contribs)1 = Blue Team's Score 2 = Yellow Team's Score (If there is no Yellow Team you will not see this) 3 = Red Team's Score 4 = Green Team's Score (If there is no Green Team you will not see this) 5 = Weapon Slot 1 (Will vary depending on the class you have se

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