Difference between revisions of "Category:Lua:Validspawn"

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(New page: Called by a spawn point. Return true/false to determine whether the player can spawn at the spawn point ===Usage=== function info_ff_teamspawn:validspawn(ffspawn, player) ... end ===E...)
 
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Called by a spawn point. Return true/false to determine whether the player can spawn at the spawn point
 
  
===Usage===
 
function info_ff_teamspawn:validspawn(ffspawn, player)
 
...
 
end
 
 
===Example===
 
This is also an example of an inline function. Since this validspawn function is so simple, it's convenient to declare it right inside the new class of teamspawn.
 
<pre>attacker_spawn = info_ff_teamspawn:new({ validspawn = function(self,player)
 
return player:GetTeamId() == attackers
 
end })
 
 
defender_spawn = info_ff_teamspawn:new({ validspawn = function(self,player)
 
return player:GetTeamId() == defenders
 
end })</pre>
 

Latest revision as of 10:26, 12 May 2009

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