Difference between revisions of "Lua:Validspawn"
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Jump to navigationJump to search (New page: Called by a spawn point. Return true/false to determine whether the player can spawn at the spawn point ===Usage=== function info_ff_teamspawn:validspawn(ffspawn, player) ... end ===E...) |
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return player:GetTeamId() == defenders | return player:GetTeamId() == defenders | ||
end })</pre> | end })</pre> | ||
| − | [[Category: | + | [[Category:Lua_Callbacks]] |
Revision as of 10:29, 12 May 2009
Called by a spawn point. Return true/false to determine whether the player can spawn at the spawn point
Usage
function info_ff_teamspawn:validspawn(ffspawn, player) ... end
Example
This is also an example of an inline function. Since this validspawn function is so simple, it's convenient to declare it right inside the new class of teamspawn.
attacker_spawn = info_ff_teamspawn:new({ validspawn = function(self,player)
return player:GetTeamId() == attackers
end })
defender_spawn = info_ff_teamspawn:new({ validspawn = function(self,player)
return player:GetTeamId() == defenders
end })