Grenade:Nail
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Contents
1
Content
1.1
Damage
1.2
Splash Range
1.3
Fuse
1.4
Speed of Gren Throw
1.5
Time of Effect
1.6
Specal Properties
1.7
Image Gallery
Content
The nail grenade.
Damage
x
damage per nail strike
50 damage for a direct hit from secondary explosion
Splash Range
x
units
Fuse
Standard.
Speed of Gren Throw
Standard.
Time of Effect
3 seconds (TFC is 4)
Specal Properties
Upon the initial detonation, the nail grenade jumps up to waist height (~30 units) in a period of roughly 1/3 of a second.
The Grenade should not 'pop' up through solid surfaces. If a surface is blocking its way, it should stop rising.
It then locks in position and spins on the spot, ejecting nails in a horizontal direction (i.e. parallel to ground)
Explodes after initial nail ejection phase.
Image Gallery
A nail grenade
Second image of the grenade
Third consecutive image
Just before nails are released
FF Grenades
Grenades
Concussion
EMP
•
Frag
•
Slowfield
MIRV
•
Laser
•
Napalm
Category
:
Grenades
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