Game Type:Mass Escape

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This is done Attack & Defend style, but the object is not to damage something or capture an item; the objective is to escape via a predetermined exit to score points for your team. Once a certain limit has been reached, or 15 mins have passed, the teams swap (i.e. the escapees become the enforcers and vice-versa) and the best team after 30 mins wins.

Scoring could be altered so that escaping scouts are worth less than the heavier classes, and civilians are worth 20 points. :D

Plenty of good ideas here imo.