Talk:Buildable:Dispenser
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- At what speed does the contents of the dispenser grow?
- Is it linear or exponential? (i.e. does putting more in the dispenser cause it to produce ammo & armour even faster)
- Are we going to allow players to spend more cells when building the Dispenser (as with TFC) to give a greater amount of initial contents?
- Does the damage caused by the Dispenser grow with the contents and have a strict relationship with each ammo type? (I.e. One cell does 1 damage, One nail does 1 damage, One rocket does 4 damage and so forth). We will have to juggle this to account for the new tracer ammo (or just make it non-explosive).
- Does the armour amount contribute to the blast's damage?
--Defrag