Beginner's Guide

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Revision as of 21:42, 9 September 2007 by boltr (talk) (Added a bit of a description to each of the map types)
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Introduction

Welcome to FF bla bla

Basic Gameplay Overview

  • 2 teams (usually), competing to capture each others flag (more on CTF and other gametypes)
  • 9 Classes of player - each with strengths / weaknesses (e.g. Spy can turn invisible, Engineer can build sentry guns)
  • Instant respawning - If you die, you can respawn instantly back inside your base. no loss of time getting back to the action
  • using grenades whilst firing (different from other FPS's)
  • weapons jumping, movement techniques (maintaining speed)

Basic Controls

  • Similar to other Half-life / HL2 games. (WASD moves, ctrl duck, shift walk, tab: scoreboard, space: jump, Y: chat, U: team-only chat. 1-6: select weapons, Mouse1 and 2: primary and secondary fire. E: use, Q: last inventory / swap weapons)
  • F and R (or G) for grenades. F1 to change team, F2 to change class. C: Throw flag
  • Note, there is no reloading in the game. The game automatically reloads your gun while you are not firing, and you can interrupt the reload process at any time by firing.


Game Types

There are potentially an unlimited amount of game types in Fortress Forever, limited only by mappers imaginations. However, here are some of the main types that are available at this point:

  • CTF - Capture the Flag - Your team must go into the enemy base, steal their flag, and bring it back to the capture point in your base. All while preventing the enemy team from doing the same with your flag. - eg. ff_crossover
    • Security - Some maps may have additional security placed in the enemy base which needs to be turned off before you can access the flag. - eg. ff_shutdown2
  • AD - Attack & Defend - The attackers must bring their flag to the capture point to advance through the map. The defending team tries to prevent the attackers from doing this until the time runs out. - eg. ff_dustbowl
  • Push - Fight against the opposing team to bring the ball from the center of the map to the capture point inside of their base. - eg. ff_push
  • RCTF - Reverse CTF - Bring the flag from your base to the capture point inside the enemy base, while keeping the enemy team from bringing their flag to the capture point in your base.
  • ID - Invade and Defend - Invaders must capture each point sequentially, while the defenders try to stop them. Once the invaders capture all the points the map rests and the teams switch roles. - Eg. ff_cornfield
  • Hunted - The bodyguards try to escort the civilian to the escape point, and the assassins try stop the civilian from getting there. - eg. ff_hunted

Quick guide to classes

  • Scout
    • concing
    • radar
  • Sniper
    • Zooming, tagging, legshots
  • Soldier
    • Nail grenades, rocket launcher
  • Demoman
    • detpacks, pipe trap
    • the MIRV
  • Medic
    • Healing people, infecting, concing (link to scouts section)
  • HWGuy
    • using the AC
    • the MIRV (link to demo)
  • Pyro
    • using flamethrower / IC / napalm gren
  • Spy
    • Disguising
    • cloaking
    • sabotaging
  • Engineer
    • building SG
    • repairing, upgrading, filling with ammo (whacking with wrench basically)
    • ammo dispenser
    • Repairing armor
    • using railgun and emp