Beginner's Guide

From Fortress Forever Wiki
Revision as of 22:24, 9 September 2007 by boltr (talk) (→‎Basic Controls)
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Introduction

Welcome to FF bla bla

Basic Gameplay Overview

  • 2 teams (usually), competing to capture each others flag (more on CTF and other gametypes)
  • 9 Classes of player - each with strengths / weaknesses (e.g. Spy can turn invisible, Engineer can build sentry guns)
  • Instant respawning - If you die, you can respawn instantly back inside your base. no loss of time getting back to the action
  • using grenades whilst firing (different from other FPS's)
  • weapons jumping, movement techniques (maintaining speed)

Basic Controls

By default Fortress Forever has basic controls which are similar to other Half-life / HL2 games where WASD moves you, control ducks, and space jumps. There are however a few extra controls that have been added to Fortress Forever:

  • A team chat has been added along side the return chat. [Y] Chat, [U]: Team-only chat, [<voice>] Team Voice Chat.
  • A few weapons have two modes of fire. [mouse1] Primary fire, [mouse2] secondary fire.
  • Most characters have two types of grenades, which can be primed and thrown at any time. Depending on your choice you either hold, or tap the button to prime the grenade. [F] Grenade, [G] Special class grenades.
  • As there are multiple teams and classes there needs to be keys to change them. [F1] Change team, [F2] Change class.
  • Sometimes if you are going to die with the flag, it can be to your teams advantage for you to try and throw the flag ahead of you. [C] Throw flag

Note, while by default reloading is done manually, or when your gun runs out of it is possible to set the game to automatically reload for you constantly. Open up the console by pressing [~] and type "cl_autoreload 1".

Game Types

There are potentially an unlimited amount of game types in Fortress Forever, limited only by mappers imaginations. However, here are some of the main types that are available at this point:

  • CTF - Capture the Flag - Your team must go into the enemy base, steal their flag, and bring it back to the capture point in your base. All while preventing the enemy team from doing the same with your flag. - eg. ff_crossover
    • Security - Some maps may have additional security placed in the enemy base which needs to be turned off before you can access the flag. - eg. ff_shutdown2
  • AD - Attack & Defend - The attackers must bring their flag to the capture point to advance through the map. The defending team tries to prevent the attackers from doing this until the time runs out. - eg. ff_dustbowl
  • Push - Fight against the opposing team to bring the ball from the center of the map to the capture point inside of their base. - eg. ff_push
  • RCTF - Reverse CTF - Bring the flag from your base to the capture point inside the enemy base, while keeping the enemy team from bringing their flag to the capture point in your base.
  • ID - Invade and Defend - Invaders must capture each point sequentially, while the defenders try to stop them. Once the invaders capture all the points the map rests and the teams switch roles. - Eg. ff_cornfield
  • Hunted - The bodyguards try to escort the civilian to the escape point, and the assassins try stop the civilian from getting there. - eg. ff_hunted

Quick guide to classes

  • Scout
    • concing
    • radar
  • Sniper
    • Zooming, tagging, legshots
  • Soldier
    • Nail grenades, rocket launcher
  • Demoman
    • detpacks, pipe trap
    • the MIRV
  • Medic
    • Healing people, infecting, concing (link to scouts section)
  • HWGuy
    • using the AC
    • the MIRV (link to demo)
  • Pyro
    • using flamethrower / IC / napalm gren
  • Spy
    • Disguising
    • cloaking
    • sabotaging
  • Engineer
    • building SG
    • repairing, upgrading, filling with ammo (whacking with wrench basically)
    • ammo dispenser
    • Repairing armor
    • using railgun and emp