Entity Functions
These Lua functions are common to all entities in FF Generally, any entity placed in the map should work with these.
- object = baseentity:new({collection}) creates a Lua object that corresponds to a map entity. You must call new() before you can access any entity through Lua. Collection is a table you can use to define any custom Lua variables you want. See Lua:info_ff_script#Example for example code.
- baseentity:Teleport(Vector neworigin, QAngle newangles, Vector newvelocity)
- entity = baseentity:GetOwner() Returns the entity that "owns" the first entity.
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