LUA commands that are specific for Fortress Forever. This list is incomplete and will be replaced eventually, and everything put into categories.
Global functions are not confined to any object type. They can be called alone, from just about anywhere in the script.
local player = CastToPlayer( player_entity ) AddHudTimer(player, "timer", 300, -1, 0, 70, 4)
This global function is not a player function, though it takes a player object as a parameter.
These functions cast game objects into different data types. See Lua:Entity_typing.
These commands are used to check if the specified entity is a game entity of a specific type. See Lua:Entity_typing.
These are used to send text messages and sounds to players.
Schedules are a way to delay the effects of a script for a specific length of time.
Through Lua, a map can display information on a player's screen.
Objective icons help guide the player to where they are supposed to be.
These lua functions are useful for getting your scripts working.
Each class of entity will have its own set of functions. These are listed in the links below:
This category has the following 11 subcategories, out of 11 total.
Pages in category "Lua Commands"
The following 41 pages are in this category, out of 41 total.