Difference between revisions of "Class:Demoman"

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(added detpack strategies, fixed a typo in frag grenade section.)
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One of the more challenging classes, the Demoman is for the player who likes to pack the firepower and use the terrain of a level to his advantage. As his name implies, the Demoman excels in demolishing things. He packs the most firepower in the game with a [[Weapon:Grenade Launcher|Grenade Launcher]], [[Weapon:Pipe_Launcher|Pipe Launcher]], [[Grenade:MIRV|MIRV Grenades]], and a [[Buildable:Detpack|Detpack]]. Each of these weapons has lots of explosive power and thus the Demoman can create seemingly endless amounts of spam with them. The trade-off is the close to medium range nature of the Demoman and that the weapons themselves are a challenge to use. Instinctual aiming nature is thrown out the window because of the Demoman's arcing projectile weapons. The aspiring Demoman must learn how and where to use each of his weapons, lead his targets, and gain a deep understanding of the game's physics.  
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One of the more challenging classes, the Demoman is for the player who likes to pack the firepower and use the terrain of a level to his advantage. As his name implies, the Demoman excels in demolishing things. He packs the most firepower in the game with a [[Weapon:Grenade Launcher|Grenade Launcher]], [[Weapon:Pipe_Launcher|Pipe Launcher]], [[Grenade:MIRV|MIRV Grenades]], and a [[Buildable:Detpack|Detpack]]. Each of these weapons has lots of explosive power and thus the Demoman can create seemingly endless amounts of spam with them. The trade-off is the lack of serious armor and that the weapons themselves are a challenge to use. Instinctive aiming is thrown out the window because of the Demoman's arcing projectile weapons. The aspiring Demoman must learn how and where to use each of his weapons, lead his targets, and gain a deep understanding of the game's physics.  
  
The Demoman's primary weapon is his grenade launcher, which has two separate fire modes: timed detonation and remote detonation. The two types take up separate weapon slots and each has its own time and place to be used. The remote detonation pipe bombs make the Demoman an excellent area control specialist. He can completely cut off attack routes in his base and funnel the enemy offense straight into the waiting hands of the rest of his team.
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The Demoman's primary weapon is his grenade/pipe launcher, which has two separate fire modes: timed detonation (blues) and remote detonation (pipes). The two types take up separate weapon slots and each has its own time and place to be used. The remote detonation pipe bombs make the Demoman an excellent area control specialist. He can completely cut off attack routes in his base and funnel the enemy offense straight into the waiting hands of the rest of his team.
  
 
Although he is primarily a defensive class, the Demoman can excel in a heavy offense role as well. Even though his health and armor are mediocre, the sheer power of his weaponry push the Demoman into the "heavy" category of offense. He's ideal for punching holes in a strong enemy defense where the lighter classes simply just won't do. The Demoman is a challenging class, but the rewards of mastering it exceed most of the other classes. There is almost limitless potential for combos and creative use of game physics to destroy your enemies.
 
Although he is primarily a defensive class, the Demoman can excel in a heavy offense role as well. Even though his health and armor are mediocre, the sheer power of his weaponry push the Demoman into the "heavy" category of offense. He's ideal for punching holes in a strong enemy defense where the lighter classes simply just won't do. The Demoman is a challenging class, but the rewards of mastering it exceed most of the other classes. There is almost limitless potential for combos and creative use of game physics to destroy your enemies.

Revision as of 16:16, 1 February 2008