Difference between revisions of "Class:Demoman"

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(Update weapon images)
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{{Inline_Weapon|
 
{{Inline_Weapon|
 
|name=[[Weapon:Crowbar|Crowbar]]
 
|name=[[Weapon:Crowbar|Crowbar]]
|imgsrc=wcbar.jpg
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|imgsrc=W_cb_380x190.jpg
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|width=190
 
|description=
 
|description=
 
The standard-issue crowbar for every class. It does some damage, but not enough to make a difference in a battle against a full-health opponent. It's a good humiliation tool for someone who is about to die, however.
 
The standard-issue crowbar for every class. It does some damage, but not enough to make a difference in a battle against a full-health opponent. It's a good humiliation tool for someone who is about to die, however.
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{{Inline_Weapon|
 
{{Inline_Weapon|
 
|name=[[Weapon:Single Shotgun|Shotgun]]
 
|name=[[Weapon:Single Shotgun|Shotgun]]
|imgsrc=wshot.jpg
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|imgsrc=W_sg_380x190.jpg
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|width=190
 
|description=
 
|description=
 
The shotgun is a last resort-type weapon. It makes a decent backup weapon when you run out of ammo and grenades. Use it against opponents that you know you won't be able to hit with your blue grenades and pipebombs.
 
The shotgun is a last resort-type weapon. It makes a decent backup weapon when you run out of ammo and grenades. Use it against opponents that you know you won't be able to hit with your blue grenades and pipebombs.
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{{Inline_Weapon|
 
{{Inline_Weapon|
 
|name=[[Weapon:Grenade_Launcher|Grenade Launcher]]
 
|name=[[Weapon:Grenade_Launcher|Grenade Launcher]]
|imgsrc=wgl.jpg
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|imgsrc=W_gl_380x190.jpg
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|width=190
 
|description=
 
|description=
 
The Demoman's default weapon is the grenade launcher. It holds six grenades. The blue grenades this weapon launches have a hybrid timer/contact detonation system. If you score a direct hit on an opponent, they do massive amounts of damage. If the grenades don't score a direct hit, they explode a few seconds after being fired. This makes the grenade launcher an effective area control weapon. It can spam and deny the enemy a route of attack. This is arguably the most difficult weapon in the game to master; precise aim and control is needed to get consistent direct hits. This gun shares its ammo clip with the pipe launcher.  
 
The Demoman's default weapon is the grenade launcher. It holds six grenades. The blue grenades this weapon launches have a hybrid timer/contact detonation system. If you score a direct hit on an opponent, they do massive amounts of damage. If the grenades don't score a direct hit, they explode a few seconds after being fired. This makes the grenade launcher an effective area control weapon. It can spam and deny the enemy a route of attack. This is arguably the most difficult weapon in the game to master; precise aim and control is needed to get consistent direct hits. This gun shares its ammo clip with the pipe launcher.  
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{{Inline_Weapon|
 
{{Inline_Weapon|
 
|name=[[Weapon:Pipe_Launcher|Pipe Launcher]]
 
|name=[[Weapon:Pipe_Launcher|Pipe Launcher]]
|imgsrc=wgl.jpg
+
|imgsrc=W_pl_380x190.jpg
 +
|width=190
 
|description=
 
|description=
 
This is an alternate fire mode of the grenade launcher. Pipe bombs are green instead of blue and feature a remote detonation system. You can lay up to eight of them; typically on the flag or a controllable choke point (the front door of Well is a prime example). When an enemy crosses over your pipes, right click to detonate them and destroy your foe. As an added bonus, the pipe bombs are tied to your life signs. Should you die, all currently laid pipe bombs you have will explode. If you shoot more than eight pipe bombs, the previous ones will begin to explode (starting with the first one fired). Also, pipe bombs will explode after a few minutes of inactivity. Make sure to reset your pipe bomb trap if you don't detonate it for awhile. As a final caveat, pipe bombs have a delayed detonation. There is about a second after firing where the pipe glows red and is unable to be detonated.
 
This is an alternate fire mode of the grenade launcher. Pipe bombs are green instead of blue and feature a remote detonation system. You can lay up to eight of them; typically on the flag or a controllable choke point (the front door of Well is a prime example). When an enemy crosses over your pipes, right click to detonate them and destroy your foe. As an added bonus, the pipe bombs are tied to your life signs. Should you die, all currently laid pipe bombs you have will explode. If you shoot more than eight pipe bombs, the previous ones will begin to explode (starting with the first one fired). Also, pipe bombs will explode after a few minutes of inactivity. Make sure to reset your pipe bomb trap if you don't detonate it for awhile. As a final caveat, pipe bombs have a delayed detonation. There is about a second after firing where the pipe glows red and is unable to be detonated.

Revision as of 17:00, 1 January 2008