Difference between revisions of "Class:HWGuy"

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| strategyandtips =
 
| strategyandtips =
 
Remember that the AC is -NOT- meant for long range, but at short range it will shred your opponent. HW's are wonderful on defense, be sure to check for spies, simply unload on them for 1 second with your AC and they'll drop dead. USE YOUR MIRVS! Mirvs are wonderful for stopping an offense, they can easily take out multiple enemies if they're not being careful. If you know an enemy is coming down a hallway, pre-fire on it to remove the weakness of the AC's startup time.
 
Remember that the AC is -NOT- meant for long range, but at short range it will shred your opponent. HW's are wonderful on defense, be sure to check for spies, simply unload on them for 1 second with your AC and they'll drop dead. USE YOUR MIRVS! Mirvs are wonderful for stopping an offense, they can easily take out multiple enemies if they're not being careful. If you know an enemy is coming down a hallway, pre-fire on it to remove the weakness of the AC's startup time.
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====Offensive HWGuy====
 
On Offense, you are a monster. Use your mirvs to take out a sentry, you can usually get the dispenser, sentry, and engineer with just one mirv, so use them well! Demomen will be a problem, just try to stay away from their pipes, and I highly suggest using your Super Shotgun instead of your AC on them, so that you're a more difficult target for them. Snipers will only be a problem if they know you're coming and they're charged, in this case, I suggest using your frags and super shotgun, first throw the frag in their face right as it explodes, and finish them quickly with your shotgun. Pyros are very annoying, be very sure that they don't get level 3 flame on you, or you WILL die. Try your hardest to stay away from their grenades and IC, the flamethrower will be very difficult if not impossible to avoid. Also discard any ammunition; EMP's from engineers are pretty deadly for a HWGuy.
 
On Offense, you are a monster. Use your mirvs to take out a sentry, you can usually get the dispenser, sentry, and engineer with just one mirv, so use them well! Demomen will be a problem, just try to stay away from their pipes, and I highly suggest using your Super Shotgun instead of your AC on them, so that you're a more difficult target for them. Snipers will only be a problem if they know you're coming and they're charged, in this case, I suggest using your frags and super shotgun, first throw the frag in their face right as it explodes, and finish them quickly with your shotgun. Pyros are very annoying, be very sure that they don't get level 3 flame on you, or you WILL die. Try your hardest to stay away from their grenades and IC, the flamethrower will be very difficult if not impossible to avoid. Also discard any ammunition; EMP's from engineers are pretty deadly for a HWGuy.
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==Defensive HWGuy====
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HWGuys really shine on defense. They have the firepower to kill anybody that enters the base and can withstand a ton of damage themselves.
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Try to stay in one position. That's boring, but staying in one area makes it so that you can respond to an enemy in an area that's to your advange (like a tight hall) instead of getting atttacked from every corner because you decided to run around the map and got caught at a bad location.
 
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dood
 
dood

Revision as of 13:17, 28 February 2008