Difference between revisions of "Class:Scout"

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'''by Rfinersfire'''
 
'''by Rfinersfire'''
  
# Practice Practice Practice.
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# Learn to enjoy moving around. You're going to die a lot, and probably not kill anything. However, you're going to see the flag more than anyone else on the map.
# Know the maps like the folds for your um piece! Know them perfectly. Know every nook and crany. You're going to see most of the NME base at least twice as much as the rest of your team. So know every path in to and out of it.
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# Use all your concs to jump around the map quickly. Speed is your deadliest weapon.
# Seek out and find all the concs you can. Practice them for hours on end. Speed cap the flag. Speed cap the command points. Find the perfect timing for all your concs. Know exactly where you need to prime the conc in order to jump right when you reach the place you want to jump from. Make sure you never have to wait for a conc to go off.
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# Learn to 'skim' off a conc jump - jump when you hit the ground to maintain some of that speed.
# Use your speed to confuse and muddle the NME's. If their watching you and trying to shoot you. They arn't shooting anyone else.
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# Distract your enemy. If a soldier wastes 4 rockets trying to hit your speedy butt, thats 4 rockets your teammates don't have to take.
# If at first you don't sucecceed, try again. Just make as many perfect runs as you can at the NME flag. Go fast fast fast. Sooner or later they'll mess up, and you'll get that cap.
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# Avoid the enemy where possible. If a defender dies, you know his position will be open. Attack straight after a teammate so the enemy is distracted. Once you're past an enemy, he can't catch up.
# Timing is everything. Know where each of your team members are. Know where they'll be when. And be ready for that hole on the flag they'll open for you.
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# Seek out and find all the possible conc jumps you can. Practice them for hours on end. Speed cap the flag. Speed cap the command points. Find the perfect timing for all your concs. Know exactly where you need to prime the conc in order to jump right when you reach the place you want to jump from. Make sure you never have to wait for a conc to go off.
# Use your caltrops. Often. Never die with caltrops in hand. They piss peeps off. Which is fun.
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# If at first you don't succeed, try again. Just make as many perfect runs as you can at the NME flag. Go fast fast fast. Sooner or later they'll mess up, and you'll get that cap.
# Use your gun. It's not super effective. But then again, most D don't have alot of health after your other O have died.
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# Tell your team where things are. Constantly communicate about NME positions, and weaknesses you can see. Call for backup when you need that sentry gun taking out.
# Tell your team where things are. Constantly communicate about NME positions, and weaknesses you can see.
 
# Have fun. Scout is a fun class. You'll die alot, but it's fun.
 
  
 
====Playing Against A Scout====
 
====Playing Against A Scout====
  
Scouts are fast as the wind yet as fragile as glass. Accuracy is key when fighting against a Scout. [[Class:Soldier|Soldiers]] are one of the Scout's worst assailants; even when conced, a Soldier can just run next to a Scout and fire his [[Weapon:RPG|RPG]] downwards. While the Soldier will receive some damage, the Scout can survive far fewer [[Ammo:Rocket|Rocket]] hits than the Soldier can.
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Scouts are fast as the wind yet as fragile as glass. Accuracy is key when fighting against a Scout. [[Class:Soldier|Soldiers]] are one of the Scout's worst assailants; even when conced, a Soldier can just run next to a Scout and fire his [[Weapon:RPG|RPG]] downwards. While the Soldier will receive some damage, the Scout can survive far fewer [[Ammo:Rocket|Rocket]] hits than the Soldier can. Don't waste ammo on trying to hit a scout far away. Wait for the right moment when he gets close.
  
 
A Scout can typically survive two Soldier rockets, so experienced Sollys make a point of knocking a Scout up into the air with the first rocket and finishing them off with the second one.
 
A Scout can typically survive two Soldier rockets, so experienced Sollys make a point of knocking a Scout up into the air with the first rocket and finishing them off with the second one.

Revision as of 15:54, 1 February 2008