Difference between revisions of "Class:Scout"
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'''by Rfinersfire''' | '''by Rfinersfire''' | ||
− | # | + | # Learn to enjoy moving around. You're going to die a lot, and probably not kill anything. However, you're going to see the flag more than anyone else on the map. |
− | + | # Use all your concs to jump around the map quickly. Speed is your deadliest weapon. | |
− | # Seek out and find all the | + | # Learn to 'skim' off a conc jump - jump when you hit the ground to maintain some of that speed. |
− | + | # Distract your enemy. If a soldier wastes 4 rockets trying to hit your speedy butt, thats 4 rockets your teammates don't have to take. | |
− | # If at first you don't | + | # Avoid the enemy where possible. If a defender dies, you know his position will be open. Attack straight after a teammate so the enemy is distracted. Once you're past an enemy, he can't catch up. |
− | + | # Seek out and find all the possible conc jumps you can. Practice them for hours on end. Speed cap the flag. Speed cap the command points. Find the perfect timing for all your concs. Know exactly where you need to prime the conc in order to jump right when you reach the place you want to jump from. Make sure you never have to wait for a conc to go off. | |
− | + | # If at first you don't succeed, try again. Just make as many perfect runs as you can at the NME flag. Go fast fast fast. Sooner or later they'll mess up, and you'll get that cap. | |
− | + | # Tell your team where things are. Constantly communicate about NME positions, and weaknesses you can see. Call for backup when you need that sentry gun taking out. | |
− | # Tell your team where things are. Constantly communicate about NME positions, and weaknesses you can see. | ||
− | |||
====Playing Against A Scout==== | ====Playing Against A Scout==== | ||
− | Scouts are fast as the wind yet as fragile as glass. Accuracy is key when fighting against a Scout. [[Class:Soldier|Soldiers]] are one of the Scout's worst assailants; even when conced, a Soldier can just run next to a Scout and fire his [[Weapon:RPG|RPG]] downwards. While the Soldier will receive some damage, the Scout can survive far fewer [[Ammo:Rocket|Rocket]] hits than the Soldier can. | + | Scouts are fast as the wind yet as fragile as glass. Accuracy is key when fighting against a Scout. [[Class:Soldier|Soldiers]] are one of the Scout's worst assailants; even when conced, a Soldier can just run next to a Scout and fire his [[Weapon:RPG|RPG]] downwards. While the Soldier will receive some damage, the Scout can survive far fewer [[Ammo:Rocket|Rocket]] hits than the Soldier can. Don't waste ammo on trying to hit a scout far away. Wait for the right moment when he gets close. |
A Scout can typically survive two Soldier rockets, so experienced Sollys make a point of knocking a Scout up into the air with the first rocket and finishing them off with the second one. | A Scout can typically survive two Soldier rockets, so experienced Sollys make a point of knocking a Scout up into the air with the first rocket and finishing them off with the second one. |