Class:Scout

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Scout pic.jpg
Scout
Health Low 75
Armour Low 50 (30%)
Speed Very High 400u/s
Power Low
Role Offense

The Scout is addicted to caffeine pills, and probably has a metabolism rate on par with that of how fast a rabbit breeds. He is the speed demon of Fortress Forever, moving past enemy defenses so fast that all the enemy sees is a blur. The Scout's extreme speed requires that he be lightly armed and armored. Scouts are best used for capturing the enemy Flag; they are ill-equipped to fight in a defensive or offensive role as they are always outgunned in fights. The Scout is for the person who likes dodging and faking out enemies into letting their guard down so he can get in, secure the objective, and get out.

Basic Strategy

Special Abilities

  • Disguise Removal
    A Scout can remove an enemy Spy's disguise by coming into contact with them. The enemy Spy's HUD will show "Your disguise has been removed!". The Spy also possesses this ability.

  • Detpack Defusion
    Scouts can disable Detpacks by touching them, even if they are about to go off.

  • Concussion jumping
    The Scout has Concussion Grenades as part of his arsenal, which allows him to Conc Jump (using the grenade's push to gain additional speed and height). See the concussion jumping article for more information on Conc Jumping.

  • Jump Pad (aka Man Cannon)
    The Scout has The Jump Pad or Man Cannon at his disposal, building this will allow the Medium and Heavy Armored classes get to the enemy base faster and more efficiently.

  • Fall Damage Resistance
    Because of his agility and speed, a scout only takes half damage from falls.

Weapons

Crowbar

Crowbar

Low damage. Other players will kill you before you can get close enough to hit them with this.

Shotgun

Shotgun

Not powerful enough to kill anything except weakened opponents.

Nailgun

Nailgun

Decent for taking down Sentry Guns, not very good against players.

Jump Pad (aka Man Cannon)

Jump Pad (aka Man Cannon)

Building one of these in a strategic position will allow teammates to reach the enemy base quickly, without using conc grenades.

Grenades

Concussion Grenade

Concussion Grenade

Useful for concjumping, one of the Scout's most powerful abilities. These can also be used to knock enemies away and disorientate them.

Additional Strategy and Tips

Playing As Scout

  • The Scout's best asset is his speed. Avoiding combat is the Scout's only viable option as every other class outguns him.
  • Use concjumping to travel across the map and evade defenders.
  • Bunnyhopping increases your speed from fast to insanely fast. Learning to do it effectively will pay off.
  • Build your Jump Pad to help your teammates get to the enemy base faster. It can also save you a conc.
  • Use conc grenades to knock defenders away from their positions. Remember, however, that many players are able to aim while concussed.
  • Fire your nailgun as you approach the flag room, in order to mask the "click" sound of your conc.

Playing Against A Scout

  • Scouts are the most dangerous enemies you will encounter as a defender. They can grab your flag and disappear with it in a tiny space of time.
  • Scouts are very fast, but their speed is less of an advantage in confined spaces. On maps with few confined spaces, good accuracy is essential when trying to stop a Scout.
  • Scouts have the lowest health and armour of any class; a couple of rockets, pipe bombs, or seconds of Sentry Gun fire will kill them without difficulty.
  • Learning to aim accurately while concussed is tricky, but very helpful when dealing with Scouts.
  • Listen for the distinctive grenade "click" sound. If it's coming from a Scout, it means that in four seconds' time, they're going to conc jump.

Further reading


Class Guides
Scout  •  Sniper  •  Soldier  •  Demoman  •  Medic •  HWGuy  •  Pyro  •  Spy  •  Engineer  •  Civilian
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