Difference between revisions of "Class:Sniper"

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Snipers are most useful versus the slower classes. Unless you are a very good shot, hitting medics and scouts will be very hard, particularly if they use the concussion jump. Sometimes it is much more useful to incapacitate an enemy than to kill them outright. Any hit will flag the enemy through the walls for the rest of your team to finish off, and shooting the enemy in the leg will slow them down by a fair bit. Snipers are also good against sentry guns--provided they have the time and range to get set up properly. A fully charged sniper rifle shot will instantly destroy a level 3 sentry (and its engineer if he is next to it).
 
Snipers are most useful versus the slower classes. Unless you are a very good shot, hitting medics and scouts will be very hard, particularly if they use the concussion jump. Sometimes it is much more useful to incapacitate an enemy than to kill them outright. Any hit will flag the enemy through the walls for the rest of your team to finish off, and shooting the enemy in the leg will slow them down by a fair bit. Snipers are also good against sentry guns--provided they have the time and range to get set up properly. A fully charged sniper rifle shot will instantly destroy a level 3 sentry (and its engineer if he is next to it).
  
As a Sniper, you are pretty useless at short range. Save your [[Grenade:Frag|Frag Grenades]] for close encounters, and have an escape route ready if you are attacked from behind. One of the hardest parts of playing Sniper is not hitting the target, it is getting into a good sniping spot without dying along the way.
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As a Sniper, you are pretty useless at short range. Save your [[Grenade:Frag|Frag Grenades]] for close encounters, and have an escape route ready if you are attacked from behind. One of the hardest parts of playing Sniper is not hitting the target, it is getting into a good sniping spot without dying along the way. Remeber to have your auto-rifle out while traveling to a sniping spot, as it's very good as a self-defense weapon.
  
 
Remember: your laser can give away your position. As your beam gets closer to an enemy, they can see the full beam which leads back to your position. Careless snipers who aim their laser before turning around a corner are liable to be ambushed by the enemy.
 
Remember: your laser can give away your position. As your beam gets closer to an enemy, they can see the full beam which leads back to your position. Careless snipers who aim their laser before turning around a corner are liable to be ambushed by the enemy.

Revision as of 11:28, 7 January 2008