Difference between revisions of "Class:Soldier"

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(Just beginning the updates)
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{{Page_Class
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{{Class
 
| infoboxclass =
 
| infoboxclass =
{{Infobox Class
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{{Infobox Class Small
 
| classportrait = [[Image:soldier_pic.jpg]]
 
| classportrait = [[Image:soldier_pic.jpg]]
| classname = '''Soldier'''
+
| classname = '''Scout'''
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| health = <span style="color: green">High</span>
 +
| armour = <span style="color: green">High</span>
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| power = <span style="color: green">High</span>
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| speed = <span style="color: red">Low</span>
 
| healthmax = 100
 
| healthmax = 100
 
| armtype = [[Armour:Red|Red]]
 
| armtype = [[Armour:Red|Red]]
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| slot5 = [[Weapon:RPG|RPG]]
 
| slot5 = [[Weapon:RPG|RPG]]
 
}}
 
}}
 +
 
| infoboxammo =
 
| infoboxammo =
 
{{Infobox_Ammo
 
{{Infobox_Ammo
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The Soldier is the second most heavily [[Armor|armored]] class in Fortress Forever. The Soldier is very versatile and can excel in defensive and offensive roles.
 
The Soldier is the second most heavily [[Armor|armored]] class in Fortress Forever. The Soldier is very versatile and can excel in defensive and offensive roles.
  
| changesinfo =
+
| abilities =  
There have been no major changes to the Soldier in comparison to Team Fortress Classic.
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{{Inline_Ability|
| specialcommandinfo =
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|name=Reload
The Soldier's Special Command reloads the [[Weapon:RPG|RPG]].
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|description=
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Right clicking allows the Soldier to reload his rocket launcher.
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}}
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{{Inline_Ability|
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|name=Rocket Jump
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|description=By firing a rocket and the ground and jumping simultaneously, the Soldier can rocket jump to great heights.
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}}
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|weapons =
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{{Inline_Weapon|
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|name=Crowbar
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|imgsrc=Banner.png
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|description=
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The standard-issue crowbar for every class. It does some damage, but not enough to make a difference in a battle against a full-health opponent. It's a good humiliation tool for someone who is about to die, however.
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}}
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{{Inline_Weapon|
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|name=Shotgun
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|imgsrc=Banner.png
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|description=
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The shotgun is the soldier's backup backup weapon. Use this when you're out of rockets and super shotgun shells and don't have time to reload.
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}}
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{{Inline_Weapon|
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|name=Super Shotgun
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|imgsrc=Banner.png
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|description=
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The super shotgun is the soldier's main backup weapon. It packs a powerful punch, especially at close range, and is a favorite in combos with many soldiers.
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}}
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{{Inline_Weapon|
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|name=Rocket Launcher
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|imgsrc=Banner.png
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|description=
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This is the Soldier's signature weapon. It holds up to four rockets at a time, and each of them does massive damage. Aim for your opponent's feet in order to maximize its effectiveness.
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}}
 +
 
 
| strategyandtips =
 
| strategyandtips =
 
The soldier is most useful at close range. His ability to deal massive damage very quickly means battles will be short and sweet. He is one of the few players who can move the enemy around easily, so he is perfect for stopping fast movers (scouts and medics - although you'll need a good rocket aim!), and stopping people who are shooting at a sentry gun (he can blast them into it's firing arc). Out in the open, soldiers are easy targets for snipers, and inside, they are vunerable to pyro fire, so watch out for those two classes. A soldier on offense can take out enemy sentries easily with a nail grenade, can rocket jump into new attack routes and has a lot of armor - however, some consider him too slow to effectively attack the enemy base.
 
The soldier is most useful at close range. His ability to deal massive damage very quickly means battles will be short and sweet. He is one of the few players who can move the enemy around easily, so he is perfect for stopping fast movers (scouts and medics - although you'll need a good rocket aim!), and stopping people who are shooting at a sentry gun (he can blast them into it's firing arc). Out in the open, soldiers are easy targets for snipers, and inside, they are vunerable to pyro fire, so watch out for those two classes. A soldier on offense can take out enemy sentries easily with a nail grenade, can rocket jump into new attack routes and has a lot of armor - however, some consider him too slow to effectively attack the enemy base.

Revision as of 08:08, 23 December 2007