Difference between revisions of "Class:Spy"
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− | '' | + | :''See [[Class:Spy/Strategy]] for more information.'' |
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====Offensive Spy==== | ====Offensive Spy==== | ||
− | + | * The Spy's greatest weapon is his [[Weapon:Knife|Knife]]. It does more damage than the crowbar and can instantly kill an enemy if they are hit with it from behind. | |
− | + | * The [[Weapon:Tranquilizer Gun|Tranq]] will slow down an enemy and effectively remove their peripheral vision. This is best used to slow down an enemy and get around them for a backstab with the knife. | |
− | The Spy's greatest weapon is his [[Weapon:Knife|Knife]]. It does | + | * Although the Spy is armed with a [[Weapon:Super_Shotgun|Super Shotgun]], he only has average health, armor, and movement speed and is unlikely to survive in open combat. A Spy's best role is to make use of his various Special Abilities to infiltrate the enemy's base and cause whatever damage he can. |
− | + | * The cloak does not fully hide you while moving. Bear this in mind. | |
− | Although the Spy is armed with a [[Weapon:Super_Shotgun|Super Shotgun]], he only has average health, armor, and movement speed and is unlikely to survive in open combat. A Spy's best role is to make use of his various Special Abilities to infiltrate the enemy's base and cause whatever damage he can. | + | * Change disguises or cloak in areas outside of sight of the enemy such as your team's spawn rooms. |
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====Defensive Spy==== | ====Defensive Spy==== | ||
− | + | * The Spy is a poor defender, because the his abilities are focused towards infiltration. | |
+ | * Patrol your base and attempt to backstab unsuspecting attackers. | ||
====Playing Against A Spy==== | ====Playing Against A Spy==== | ||
− | + | * On servers where friendly fire is turned off, you can easily spycheck teammates by shooting them. | |
− | Spies are equipped to excel at infiltration | + | * Spies are equipped to excel at infiltration. The best defense against a Spy is a wary and alert team. |
− | + | * Watch out for the shimmer of a moving Spy's cloak. | |
− | + | * As an Engineer, don't leave your Sentry Gun unattended, or else you're inviting a Spy to sabotage it. | |
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Revision as of 12:56, 16 June 2011
The thinking man's class, the Spy is the assassin and saboteur of Fortress Forever. He has a wide variety of special abilities at his disposal that help him excel at infiltration and sabotage. The spy wages a psychological war with the enemy; he uses stealth and subterfuge to maneuver through the enemy base unhinged and then strike where it will hurt most. The Spy's Knife can instantly and silently kill an enemy player if they are stabbed from behind. The Spy also carries a tranquilizer gun loaded with a secret mixture of sedatives and psychosis drugs that slow down and disorient enemy players. For times when a more direct approach is required, the spy also packs a super shotgun and nail gun. Basic Strategy
Special Abilities
WeaponsKnifeThe knife is the signature weapon of the spy. Although it's a melee weapon, it is very deadly. Normal hits deal significantly more damage than the crowbar, and backstabs kill instantly. Much of learning how to be a good spy is proper use of the knife. Tranquilizer GunThe tranq is useful for slowing down pursuers, catching up with targets, and in general causing annoyance. Each successful shot causes the target to suffer from an increasingly powerful sedation effect. The enemy's movement speed is slowed and their vision blurred. The projectiles from this weapon do not hit instantly; so you must learn to lead targets at medium and long ranges. Super ShotgunThe super shotgun is the spy's main weapon if he gets in trouble. It doesn't have the grace or style of a saboteur, but it gets the job done when you need to fight for your life. NailgunThe nailgun is most useful for taking out sentry guns. It works at an almost unlimited range and the steady stream of nails destroys the gun quickly. Combine the nailgun with frag grenades and circle strafing for maximum effect against sentries. GrenadesFrag GrenadeThe standard fragmentation grenade: lots of damage, a large blast radius. Like the super shotgun, it doesn't exactly have the style of a calm, cool infiltrator, but it will be one of your most useful weapons. Additional Strategy and Tips
Offensive Spy
Defensive Spy
Playing Against A Spy
Further reading
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