The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Client console variables
HUD options
cl_chat_colorize (1)
|
Enable (1) or disable (0) colored chat messages from other players.
|
cl_chat_color_default ("255 170 0")
|
Default chat colour before colorization.
|
hud_centerid (0)
|
Centers the player information text on the hud (otherwis it displays to the lower left).
|
hud_fortpoints_latest (1)
|
Toggle visible team scores on the HUD.
|
hud_fortpoints_total (1)
|
Toggle visible team scores on the HUD.
|
hud_speedometer (0)
|
Toggle speedometer on the HUD.
|
default_fov (x)
|
Sets the field of view. 120 is the max value
|
hud_teamscores (1)
|
Toggle visible team scores on the HUD.
|
cl_teamcolourhud (0)
|
HUD is drawn in team colors.
|
cl_hints (1)
|
Display hints.
|
cl_cmusemouse (1)
|
Enable the mouse during the context menu (set to 0 for classic vgui style).
|
cl_cmcapture (1)
|
When using the mouse on the context menu your player view will not be affected.
|
cl_cmhidecursor (0)
|
Hide the cursor when using the mouse on the context menu.
|
cl_cmsize (120)
|
Size of the context menu.
|
cl_cmbounds (120)
|
Bounds of context menu.
|
cl_cmprogresstime (0.7)
|
Delay before automatically selecting an option under the mouse cursor.
|
cl_cmsquash (0.7)
|
How squashed the context menu looks.
|
cm_highlightdistance (50)
|
How far the cursor needs to be towards a menu option before it is highlighted.
|
cm_waitforrelease (1)
|
Whether the menu waits for the mouse to be released before selecting a final option.
|
cm_defaultactiontime (0.5)
|
How long to wait for the menu to be closed before doing the default action.
|
cm_noradialaimsentry (0)
|
Aim sentry gun after the option has been selected (by pointing and clicking again).
|
Miscellaneous Graphical
cl_effectsdetail (1)
|
Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.
|
cl_ragdoll_deathview (1)
|
When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit a wall, all while in first person view.
|
cl_concuss_spriteSize "x"
|
Control the size of the stars above a player's head when concussed. 1 - smallest size
|
cl_concuss_spriteNum "x"
|
The number of stars above a player's head when concussed. 360 - maximum value
|
cl_concuss_spinSpeed "x"
|
The speed the stars from the concussion effect spin around your head: 3000 is the maximum value to form an unbroken ring with max sprite number.
|
Miscellaneous
cl_spawnweapon_(class) "(weapon)"
|
When class spawns it has the weapon readied by default. For example: cl_spawnweapon_scout "crowbar" would have the scout spawn with his crowbar instead of shotgun.
|
cl_jumpqueu (0)
|
Turns on and off auto-jumping: 0 - on, 1 - off.
|
RCON Commands
sv_password (x)
|
password input to enable rcon
|
status
|
Lists players and their steam IDs
|
rcon status
|
Same as 'status' but lists players' IP addresses
|
rcon kickid ("STEAM_x:x:x") (Kick message)
|
Kicking a player from server
|
rcon banid (1) ("STEAM_x:x:x")
|
Banning a player from server. Time is in minutes. (0) is indefinitely
|
rcon removeid ("STEAM_x:x:x")
|
Removes player from the ban list
|
rcon banip (IP)
|
Bans player by IP address. Do not include port
|
rcon removeip (IP)
|
Removes player from the ban list
|
rcon maps *
|
Lists the maps on server
|
rcon mp_timelimit (x)
|
Changes the map's remaining time. It is adjusted time -- the new value will take into account time that has already transpired.
|
rcon ff_setprematch (x)
|
Sets prematch time in seconds. Will put a current game into prematch without resetting the map.
|
|